Wild Rift Graves Guide with Item Build, Runes and Summoners Spells

In League of Legends Wild Rift, Graves is a Specialist champion commonly played in a Jungle. Graves primarily deals physical damage with his attacks and abilities. Graves considered as an Easy to Play champion based on his abilities and playstyle.

In Wild Rift, Graves considered as an A-tier pick for the jungle. In this guide, we will look at the Best Item builds, Runes, Summoners spells, and Ability analysis for Graves, including some tips and tricks we have found especially for you.

Wild Rift Graves guide with Item Builds, Runes and Summoners Spells

Let’s start with the Runes first, 

Best Runes for Graves in Wild Rift

Name Stats
conqueror wild rift 1

Conqueror

Gain Stacks of adaptive force when hitting a champion with a separate attack or abilities. It stacks up to 5 times. When fully stacked, deals bonus adaptive damage to and champion.

Per Stack: (2-6) bonus AD or (3-9) AP for 8%

Fully Stacked Bonus: Melee: 10% Ranged: 7% Bonus adaptive damage to champions.

Brutal rune 1

Brutal

AD/AP, Penetration

Gain 7 AD and 2% armor penetration, or 14 AP and 2% Magic penetration (Adaptive). 

Hunter Titan rune 1

Hunter Titan

Health, Tenacity

Gain 20 max health, unique champion takedown grants 20 max health and 4% tenacity. 

Hunter Genius rune 1

Hunter Genius

CDR

Gain 2.5 Ability Haste, Unique champion takedown grants 2.5 ability haste.

Note: You can also pick Mastermind instead of Hunter Genius if you want to play around objectives (Dragon, Baron, and Rift Herald) as Mastermind Rune helps you to secure objectives much quickly.

Mastermind rune

Mastermind

Now, Let’s look at the Best Summoners spells for Graves, 

Best Summoners Spells for Graves in Wild Rift

Name Stats
Flash 1

Flash

Flash undoubtedly the best spell for any champion you play. Flash is used to teleport your champion forward for any aimed direction. (Cooldown: 150 seconds)
Smite 1

Smite

Smite deals 400-1000 damage to monsters, including epic monsters and minions. When you smite a monster, it will restore 70(+10% of maximum Health).

After four smite hits, smite can be upgraded to the chilling smite and challenging smite. After upgrading, you can use smite on enemy champion also.

Hunting License: Earns 20% more experiences from the monsters.

Now, Let’s begin with the most important part of this guide, “Best Item Builds for Graves”,

Best Item Builds for Graves in Wild Rift

In Wild Rift, You can build various items with Graves based on the enemy champion your facing and your playstyle. Let’s look at some Item Builds for Graves against different types of enemy champions,

1. Graves Item Build (Jungle)

Black Cleaver

Black Cleaver

Phantom Dancer

Phantom Dancer

gluttonous greaves

Gluttonous Greaves

Deaths Dance

Death’s Dance

Guardian Angel

Guardian Angel

Quicksliver Sash

Quick Sliver

Bloodthirster

Bloodthirster

oracle Lens

Oracle

2. Graves Item Build vs AP Champion

Black Cleaver

Black Cleaver

Phantom Dancer

Phantom Dancer

Mercurys Treads

Mercury’s Tread

Maw of Malmortious

Maw of Malmortius

Guardian Angel

Guardian Angel

Zhonyas Hourglass

Stasis Enchant

Bloodthirster

Bloodthirster

oracle Lens

Oracle

3. Graves Item Build vs AD Champion

Black Cleaver

Black Cleaver

Phantom Dancer

Phantom Dancer

Plated Steelcaps

Plated Steelcaps

Deaths Dance

Death’s Dance

Guardian Angel

Guardian Angel

Zhonyas Hourglass

Stasis Enchant

Bloodthirster

Bloodthirster

oracle Lens

Oracle

4. Graves Item Build vs Tank Champion

Black Cleaver

Black Cleaver

Phantom Dancer

Phantom Dancer

gluttonous greaves

Gluttonous Greaves

Deaths Dance

Death’s Dance

Mortal Reminder

Mortal Reminder

Quicksliver Sash

QuickSilver

Guardian Angel

Guardian Angel

oracle Lens

Oracle

Now, Let’s look at the “Graves Ability analysis with Best Attack Combos”, 

Wild Rift Graves Ability Analysis with Best Attack Combos

Let’s begin with the Ability analysis first as it will help you to understand Graves ability in-depth so you can perform Graves Attack combos more easily. 

Wild Rift Graves Ability Analysis

1. New Destiny (Passive)
Graves Passive

Collateral Damage

Graves’s shotgun has some unique properties: 

Double Barrel: Graves must reload when he run out of ammo, Attack speed reduces reload time slightly but reduces the time between attacks dramatically. 

12 Guage: Attacks fire 4 bullets. Units hit take 72% physical damage + 24% for additional bullets. Critical strike fires 6 bullets and increases each bullet’s damage by 40%. Structures only take 75% damage. 

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly. 

2. End of the Line (First Ability)
Graves Q

End of the Line

Fires a powder round that deals 45 physical damage (45 + 40 physical damage) and then detonates after 1.5 seconds to deal an additional 83 physical damage (85 + 100% bonus AD). 

Detonates in 0.25 second if the round hits terrain. 

Cooldown: 11.7/10.7/9.8/8.8

Mana Cost: 65/70/75/80

First Damage: 45/65/85/105

Second Damage: 85/125/165/205

3. Smoke Screen (Second Ability)
Graves W

Smoke Screen

Graves throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it. 

Enemies Caught in the initial impact take 60 magic damage (60 + 60% AP) and slowed by 50% for 0.5 seconds. 

Cooldown: 19.5/17.6/15.6/13.7

Mana Cost: 75/80/85/90

Base Damage: 60/125/190/255

4. Quickdraw (Third Ability)
Graves E

Quickdraw

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. Ture Grit grants 4 Armor (Stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of true grit. Each bullet hit on attack reduces Quick draw’s cooldown by 0.5 seconds. 

Armor: 4/8/12/16

Cooldown: 14.6/13.7/12.7/11.7

Mana: 40

5. Collateral Damage (Ultimate)

Graves R

Collateral Damage

Fires an explosive shell that deals 250 physical damage (250 + 150% bonus AD) and knocks Graves back from recoil. The Shell explodes upon hitting the enemy champion or reaching the end of its range, dealing 200 physical damage (200 + 120% bonus AD) in a cone. 

Enemies damaged by the shell’s initial impact do not take damage from the explosive cone. 

Cooldown: 87.8/68.3/48.4

Base Damage: 250/400/550

Mana: 100

Now, Let’s look at which Graves Ability you should upgrade first, 

Which Graves’s Ability I should upgrade first? 

When playing as a Graves, first unlock his E followed by Q and w. After that, continue upgrading the Q to max level followed by E and W, and do not forget to unlock and upgrade the ultimate whenever available.

Graves Ability Upgradation Path
Graves Q

End of the Line

2 4 6 7
Graves W

Smoke Screen

3 12 14 15
Graves E

Quickdraw

1 8 10 11
Graves R

Collateral Damage

5 9 13

Best Attacks Combos for Graves in Wild Rift? 

In Wild Rift, You can create multiple attacks combos with Graves depending on your playstyle and the enemy champion you are facing. So, Let’s look at the some Best Attack Combo used by Graves Main’s, 

Combo 1 (with Ultimate): 

E (Quick Draw) > W (Smoke Screen) > Q (End of the Line) > AA (Auto Attacks) > E (Quick Draw) > AA (Auto Attacks) > R (Collateral Damage) > E (Quick Draw) > AA (Auto Attacks) 

Combo 2 (without Ultimate):

E (Quick Draw) > W (Smoke Screen) > Q (End of the Line) > AA (Auto Attacks) > E (Quick Draw) > AA (Auto Attacks)

Wild Rift Graves Counters

Rengar

Rengar

Wukong

Wukong

Xin Zhaoo

Xin Zhao

KhaZix 1

Kha’zix

Olaf

Olaf

Vi

Vi

Lee Sin

Lee Sin

Wild Rift Graves Gameplay Tips and Tricks

Graves image

Early Game:

In Wild Rift, Graves early game jungle clear is very fast, and he also does not lose any health in the jungle, thanks to his passive which pushes away jungle monsters when he uses his basic attacks. When playing Graves, always start with your Red buff as graves do not struggle with the Mana issue and extra damage from the Red buff helps Graves to clear the jungle faster.

The only and biggest disadvantage of playing the Graves is he does not of any hard crowd control effect in his abilities, so if you want to gank any lane, make sure your teammate has crowd control in their kit or look for an overextended lane. If you do not find any opportunity, then just focus on farming and try to get your first item before the first dragon fight.

Graves Early Game Jungle Pathing: 

  1. Red Brumbleback
  2. Raptors
  3. Blue Sentinel
  4. Scuttler

Late Game: 

Graves Late game is really weak as almost every other jungle champion out damage him in the late game. So, in the late game, stay with your team and try to pick off enemies AD Carry and Damage Dealer before the objective fight.

Frequently Asked Questions about Graves

which Lane should I play as a Graves?

In Wild Rift, Graves is Markman champion and commonly played in a Jungle.

How good is Graves in Wild Rift?

In Wild Rift, Graves is considered as a B-tier pick for Jungle.

Which Runes should I use with Graves?

In Wild Rift, the Best Runes for Graves are Conqueror, Brutal, Hunter Titan and Master Mind.

Which Ability I should upgrade first when playing as a Graves?

When playing as a Graves, first upgrade your E to the max level, followed by Q and W. Don't forget to unlock and upgrade the ultimate whenever available.

Wild Rift Other Champions Guide: 

Screenshot 2020 11 21 20 38 56 41 500038da5365cdd33792125a3fce7f35 1

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For the latest Wild Rift updates, visit: wildrift.leagueoflegends.com

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