Best Arena 10 Decks in Clash Royale (March 2024)

Are you looking for the best arena 10 decks for Clash Royale? Well, then, you have landed in the right place. In this article, We will tell you about the best decks that can help you easily climb out of Arena 10 in Clash Royale. So, Let’s begin, 

Best Arena 10 Decks in Clash Royale

Decks play a huge part when deciding the outcome of a battle in Clash Royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness. 

Arena 10 is called the Hog Mountain, and the arena is unlocked at 3000 trophies right after your climb from the Jungle Arena. Keep on reading as we will break down the best decks you can make and play with to get out of the Hog Mountain and reach other higher arenas.

Cards Used To Create These Decks

Here we have listed all the cards that are used to create the decks:

  • Balloon
  • Valkyrie
  • Minions
  • Goblin Gang
  • Dart Goblin
  • Inferno Dragon
  • Arrows
  • Lava Hound
  • Miner
  • Goblin Gaint
  • Ram Raider
  • Mega Knight
  • Mega Minion

Now, Let’s look at some of the best Decks you should use to climb out of Arena 10 Fast. 

Deck 1: Lava Loon Deck

Lava Loon is one of the overpowered and the deck that I personally use in the game. The lava loon works exactly like the giant loon or the goblin giant loon combo. The advantage that the lava loon has over the other decks is that the lava loon is an air combo which makes it harder for the enemy to counter. You can also use different spells like the rage or the clone to get extra damage out of the lava pups and the balloon bomb.

Clash Royale Arena 10 lavba loon

 

The pure defensive units of this deck are your goblin gang, dart goblin, Valkyrie and inferno dragon. This is a pushing-based deck, so if you want to play aggressively, start by deploying the lava hound behind the crown tower and wait for the elixir to build up and then push with a balloon while keeping the arrows in the backup.

Deck 2: Gaint Miner Ballon Control Deck

This deck is my personal favourite out of all the other decks mentioned in this article, as this deck has an astounding win rate of 90 per cent. I played this deck with low-level cards and won in most of my games.

Clash Royale Arena 10 Goblin gaint loon

Yes, In the beginning, you might have to practice a bit, but trust me, it’s worth it. The goblin giant works as a tank while providing air support as he carries two spear goblins so that the balloon can connect to the tower. If the Goblin dies, you can throw in a miner to tank for the balloon but remember the trick to winning with this deck is to know when to deploy the balloon.

The defensive cards of this deck are your Inferno dragon, dart goblin, Valkyrie and the goblin gang. This deck focus on pushing for the most part but you can also go for counter-pushing if your Valkyrie or inferno dragon is in good health.

Deck 3: Mega Knight Ram Combo

This deck is hard to make because there are 3 legendary cards in the deck, and 2 of them are very essential for the success of this deck. The mega knight and the ram rider are strong cards that can take towers all by themselves or at least damage them quite a bit.

Clash Royale Arena 10 mk ram combo

The mega knight in this deck works as bait for the ram rider, the mega knight has only one job, and that is to tank for the ram rider. 

The defensive cards of this deck are Valkyrie, the mega minion, dart goblin, inferno dragon and the goblin gang. Now the deck is a control deck, so you will have to control the pace of the match and ensure that the match plays out in your favour. You can counter-push or directly go for pushes depending on your current hand, as this deck is flexible on both ends.

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Role Of Each Card in The Deck

Now that you have seen all the cards and our recommended decks let us talk about the possibilities and role of each card in the deck.

Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.

Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.

Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.

Balloon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used balloon decks are the Giant loon and the Lava Loon deck.

Goblin Giant: The goblin giant is a great replacement card for the giant in the upper arenas. The goblin giant has almost the same mechanics, but he can protect himself as he carries 2 spear goblins at his back. And when he dies, he deploys the 2 spear goblins he was carrying and then they can be used to defend or attack.

Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the legendary solid card. 

The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his damage grows over time.

Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem. It is difficult to deal with him because he deals splash damage. Imagine someone with HP and damage of a Pekka but someone who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence, and he won’t disappoint you.

Dart Goblin: The dart goblin is a fast, agile unit with a very fast attack speed and very high damage. The dart goblin is a very good unit on defence as he can be used to clear swarm cards. He can also be used as a tank killer or a good support card for your tank.

Goblin Gang: A goblin gang is a group of goblin troops that also gives you a mega discount. The spear goblins and the goblins put together in a deck will cost 4 elixirs, but here in this card, you can get them for only 3 elixirs. The Goblin gang can be an excellent replacement for the skeleton army as this card is easier to level up and also offers air defence, while the skeleton army does not.

Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.

We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.

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