Are you looking for the best arena 6 decks in Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 6 in Clash Royale.
Best Arena 6 Decks in Clash Royale
Decks play a huge part when deciding the outcome of a battle in Clash Royale, and so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards is not always better as they need to be balanced and should complement and cover the strengths and weaknesses of other cards.
Arena 6 is called the Builder’s Workshop, and the arena is unlocked at 1600 trophies right after your climb from the Spell Valley. Keep on reading as we will break down the best decks you can make and play with to climb out of the Builder’s Workshop and reach other arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Skeleton Army
- Inferno Tower
- Goblin Barrel
- Fire Ball
- Fire Spirits
- Mega Minions
- Skeleton Trap
Now, Let’s look at some of the best Decks you should use to climb out of Arena 6 Fast.
Deck 1: Miner And Valkyrie Control Deck
Miner and valkyrie control deck has been in meta in arena 4 ever since the miner was put in the Pekka playhouse. In the control-type decks, you have to be very cautious about how you deploy your cards and how you use your elixir. Your defensive cards are the inferno tower and the musketeer, with the Valkyrie being the semi tank and swarm destroyer.
Play the miner in the beginning to tank all incoming enemy tower damage and then let the other hard hitters take over and damage the towers. This deck may require some practice to master, but it is one of the most flexible and powerful decks out there in the clash royale game.
Deck 2: Princess Classic Bait Deck
The classic princess bait deck is a great example of how using low elixir cards to out cycle your opponents can win you games. To make this deck, you need the legendary princess cause without her; this deck will not function as expected. To bait the enemy, you will need to constantly use the princess and force them to use spells like the arrow and log to kill your princess and then chip out their crown tower with a goblin barrel.
The inferno tower in this deck will help you to easily counter meta cards like the hog rider in this arena, while cards like the fire spirits, skeleton army, and mini Pekka can be used as defensive units.
Deck 3: Giant Loon Combo
One of the most fearsome combinations in the clash royale universe, the original giant balloon combo is nothing to joke about. If you have used any of the giant combos so far, you know that the Giant has only one work, and that is to be a shield for the main damaging troops behind him, and a balloon is the scariest one of them all.
Start by deploying the Giant just behind your king tower, and then let the elixir stack up as your Giant reaches the bridge. After that, deploy the ballon behind your Giant and keep the arrow ready. This combination has just one counter, which is the inferno tower, but you will have to play smart and bait out the opponent using it.
The defensive cards of this deck are your musketeer, skeleton army and Valkyrie. While you can plan on going for counterattacks with a baby dragon and mega minion, we highly recommend using Giant and loon in combination to get the best out of this deck.
Role Of Each Card in The Deck
Now that you have seen all the cards and our recommended decks, let us talk about the possibilities and role of each card in the deck.
Giant: The Giant in this deck has only one job: to tank the friendly damage dealer cards from incoming damage. The Giant is the main card of the deck, and for a good reason, the Giant only targets towers and ignores every other troop. This makes the Giant an excellent card to counter-push and pushes with.
In counter-push scenarios, you simply try to defend without losing cards, that is supposed by killing opponents mini-Pekka with goblins at the front and musketeer at the back. Now you have a free musketeer; just put a giant in front of him and keep the arrow in the backup. In push, you place a giant behind your king’s tower and try to gather up elixir to defend and put support units behind the Giant, such as musketeers or archers.
Musketeer: The musketeer in the mentioned decks is your ace of defence and offence; the musketeer has amazing single target damage and can be used for both defence and offensive plays. Simply place musketeer behind your archer towers and use other troops like
Goblins and mini Pekka to distract the incoming push from the opponents, and the musketeer will easily chip out the opponent’s tanks.
Baby Dragon: Baby Dragon is a very cute character in the Clash universe but don’t just go on its cuteness as this card provides with a ton of utility.
The baby dragon can single-handedly wipe out many cards like the musketeer, skeleton army, minions, and any Gaint push if placed in the proper position, which gives you an excellent positive elixir trade.
Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army, and for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right?
It can easily counter almost all the Giant and single damage pushes like the Giant musketeer or Giant Archer combo. It is also great at killing tanks like the Pekka and the Giant, and so we are going to use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Goblin Barrel: This card has only one function, and that is to take out opponent towers. You can use this card in conjunction with any semi-tank or tank and easily deal a ton of damage without them even realizing it. But make sure to launch the barrel after the opponent’s crown towers are locked on your semi-tanks or tanks.
Miner: The miner is the first legendary card that can be unlocked in the Pekka playhouse. The miner does not deal a lot of damage, but he can be used as a semi-tank to tank for a lot of different cards which can deal damage. The miner control decks are super meta in the lower levels, and the fact that the miner can reach anywhere on the map makes him a great card.
Hog Rider: The classic hog rider, he is fast, he is strong, but most importantly, he targets buildings. The hog rider is a very fast card in the clash royale game and should be used with other fast cards like a miner, goblin barrels, or the fire spirits so that he can easily connect to the crown tower and deal damage. One of the most noticeable things is that the average elixir cost of the hog rider decks will always be very low.
Ballon: A balloon is an air unit that only targets building in the game Clash royale. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used ballon decks are the Giant loon and the Lava Loon deck.
Princess: The princess is another legendary card that you can unlock once you reach the builder’s workshop. The princess does not have much health and might seem like a pretty weak card but hold onto your horses as she is one of those cards that can take 3 towers all by herself. The princess has the most longest range in the clash royale game and can target enemy crown towers just by standing on your side of the bridge.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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I am a YouTuber, gamer, and a small community manager, and my youtube name is LightSan. I grew up playing CSGO and watching league of legends, and I got hooked up to mobile games from playing pubg mobile, mobile legends, and many fps games.