Are you looking for the best arena 7 decks in Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 7 in Clash Royale.
Best Arena 7 Decks in Clash Royale
Decks play a huge part when deciding the outcome of a battle in clash royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness.
Arena 7 is called the Royal Arena, and the arena is unlocked at 2000 trophies right after your climb from the builder’s Workshop. Keep on reading as we will break down the best decks you can make and play with to get out of the Royal Arena and reach other higher arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Inferno Tower
- Fire Spirits
- Goblin Barrel
- Skeleton Army
- Royal Recruits
- Mega Minions
- Baby Dragon
- Lighting Spell
- Hog Rider
- Cannon Cart
Now, Let’s look at some of the best Decks you should use to climb out of Arena 7 Fast.
Deck 1: Princess & Valkyrie Classic Bait Deck
The classic princess bait deck is a great example of how using low elixir cards to out cycle your opponents can win you games. To make this deck, you need the legendary princess cause without her; this deck will not function as expected. To bait the enemy, you will need to constantly use the princess and force them to use spells like the arrow and log to kill your princess and then chip out their crown tower with a goblin barrel.
The inferno tower in this deck will help you to easily counter meta cards like the hog rider in this arena, while cards like the fire spirits, skeleton army, and mini Pekka can be used as defensive units.
Deck 2: Royal Recruits Ballon Combo
One of the most underrated and underused decks in the clash royale game is the royal recruits and ballon combo. This deck gives you an excellent spilt-pushing opportunity and the power to defend at the same time.
The royal recruits are on the bit costly side when it comes to elixir utilization, but the ability to defend and attack at the same time is just too much. Add the ballon in that equation, and you have an ultimate deck which will lead you to victory. Throw down the royal recruits to defend and then deploy the balloon behind the royal recruit and keep an arrow in backup, and that’s it!
The defensive cards of this deck are your Valkyrie, princess, Baby dragon, and skeleton army. Try to bait your opponent’s cards as this deck focus more on counter-pushing.
Deck 3: Hog Rider & Valkyrie Cycle Deck
One of the cheapest decks in the game, the hog rider and valkyrie cycle deck, is a great deck, but it requires a lot of technical sense to pull off. Use the musketeer and the skeletons to defend and try to push with hog rider with Valkyrie in front of him. The hog rider will push the Valkyrie quickly to the opponent’s crown tower, while the Valkyrie will protect the hog rider from all the swarm units.
The defensive cards in this deck are fireball, musketeer, fire spirit, skeletons and the cannon. Always try to out cycle your opponents and use it to your advantage. The biggest power of this deck is its versatility and the low elixir cost, which you can utilize and go for hog spam in the last moments of the game.
Role Of Each Card in The Deck
Now that you have seen all the cards and our recommended decks, let us talk about the possibilities and role of each card in the deck.
Musketeer: The musketeer in the mentioned decks is your ace of defence and offence; the musketeer has amazing single target damage and can be used for both defence and offensive plays. Simply place musketeer behind your archer towers and use other troops like
Goblins and mini Pekka to distract the incoming push from the opponents, and the musketeer will easily chip out the opponent’s tanks.
Baby Dragon: `Baby Dragon is a very cute character in the Clash universe but don’t just go on its cuteness as this card provides a ton of utility. The baby dragon can single-handedly wipe out many cards like the musketeer, skeleton army, Any tank push if placed in the proper position, minions or minion horde, which gives you an excellent positive elixir trade. Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army, and for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right?
It can easily counter almost all the Giant and single damage pushes like the Giant musketeer or Giant Archer combo. It is also great at killing tanks like the Pekka and the Giant, and so we are going to use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Hog Rider: The classic hog rider, he is fast, he is strong, but most importantly, he targets buildings. The hog rider is a very fast card in the clash royale game and should be used with other fast cards like a miner, goblin barrels, or the fire spirits so that he can easily connect to the crown tower and deal damage. One of the most noticeable things is that the average elixir cost of the hog rider decks will always be very low.
Ballon: A balloon is an air unit that only targets building in the game Clash royale. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used ballon decks are the Giant loon and the Lava Loon deck.
Princess: The princess is another legendary card that you can unlock once you reach the builder’s Workshop. The princess does not have much health and might seem like a pretty weak card but hold onto your horses as she is one of those cards that can take 3 towers all by herself. The princess has the most longest range in the clash royale game and can target enemy crown towers just by standing on your side of the bridge.
Royal Recruits: The royal recruit is one of the overpowered cards in the game, which only cost about 7 elixirs. The royal recruits, when deployed, split up in 4 and 3 formations for each bridge which can give you a great split-pushing advantage as they are quite tanky.
The royal recruits also have the shield mechanics advantage which means they cannot be killed by spells like fireball or the log. They are great for both offensive and defensive plays in the game, and use them to guard for your main damage units.
Inferno Tower: One of the most overpowered cards in the game, from our perspective, the inferno tower is great at defence. This card has the potential to take down multiple combos single-handedly, such as the lava loon or the giant loon combo.
The mighty Pekka is also nothing compared to the inferno tower, but as you progress in the game and unlock the legendary card, the inferno dragon, we recommend you replace the card with it.
Fire Spirit: The fire spirit is a very cheap card which costs just 1 elixir, but the utility and the possible positive elixir trades of this card will leave you in awe. The fire spirit has the role of supporting and helping in defence as the splash damage of the card can be used to kill minion horde, minions, skeleton army and other swarm units, which cost more than the fire spirit.
Mega Minion: The mega minion is a very strong hard hitter, which can be used to kill supportive units. The mega minion can be easily killed compared to the mini Pekka; the only difference is that the mega minion is an air troop. But don’t get shocked as it can easily counter cards like the Valkyrie, wizard, hunter, executioner and most of the other legendary cards.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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I am a YouTuber, gamer, and a small community manager, and my youtube name is LightSan. I grew up playing CSGO and watching league of legends, and I got hooked up to mobile games from playing pubg mobile, mobile legends, and many fps games.