Are you looking for the best arena 13 decks for Clash Royale? Well, then, you have landed in the right place. In this article, will tell you about the best decks that can help you easily climb out of Arena 13 in Clash Royale. So, Let’s begin,
Best Arena 13 Decks in Clash Royale
Decks play a huge part when deciding the outcome of a battle in Clash Royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness.
Arena 13 is called the Rascal’s Hideout, and the arena is unlocked at 4200 trophies right after your climb from the Spooky Town. Keep on reading as we will break down the best decks you can make and play with to get out of the Rascal’s Hideout and reach other higher arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Ram Raider
- Mega Minion
- Magic Archer
- Inferno Dragons
- Mega Knight
- Grave Yard
- Baby Dragon
- Skeleton Dragon
- Fire Ball
- Lava Hound
Now, Let’s look at some of the best Decks you should use to climb out of Arena 13 Fast.
Deck 1: Mega Knight Ram Combo
This deck is hard to make because there are 3 legendary cards in the deck and 2 of them are very essential for the success of this deck. The mega knight and the ram rider are strong cards which can take towers all by themselves or at least damage them quite a bit but put them together and they can deal some serious damage. The mega knight in this deck works as bait for the ram rider, the mega knight has only one job and that is to tank for the ram rider.
The defensive decks of this deck are valkyrie, the mega minion, magical archer, inferno dragon and the goblin gang. Now the deck is a control deck so you will have to control the pace of the match and ensure that the match plays out in your favour, you can counter-push or directly go for pushes depending on your current hand as this deck is flexible on both ends.
Deck 2: Mega Knight Graveyard Freeze Combo
This deck has a fairly high win rate and suits players with an aggressive play style in the game. This deck is hard to build as it requires the graveyard card, which is a legendary card, and on top of that, you also require the legendary card mega knight, which is hard to acquire. But this is one of those decks that can guarantee a win if you learn how to execute it properly. Use the mega knight to tank for the other cards and the graveyard and drop the freeze just in time to freeze the opponent’s defensive units.
The defensive cards of this deck are your guard, baby dragon, Tombstone and the guards. This deck focus on aggressive plays and pushing rather than counter-pushing, so be sure to go for full combo commitments rather than playing half. You can also replace mega knight with goblin giant.
Deck 3: Lava Hound, Balloon, Tombstone, and Guards
This is one of the most overpowered deck that I personally use in the game. The lava loon works exactly like the giant loon or the goblin giant loon combo. The advantage that the lava loon has over the other decks is that the lava loon is an air combo which makes it harder for the enemy to counter. You can also use different spells like the rage or the clone so that you can get extra damage out of the lava pups and the balloon bomb.
The pure defensive units of this deck are your Tombstone, Guards, skeleton dragon and inferno dragon. This deck is pushing-based, so if you want to play aggressively, start by deploying the lava hound behind the crown tower, wait for the elixir to build up, and then push with a balloon while keeping the arrows in the backup.
Role of Each Card in The Deck
Now, Let’s look at some of the best Decks you should use to climb out of Arena 13 Fast.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Balloon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used balloon decks are the Giant loon and the Lava Loon deck.
Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the legendary solid card.
The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his damage grows over time.
Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem; he is difficult to deal with because he deals splash damage. Image someone with HP and damage of a Pekka, but who can deal damage in a fireball area? Yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence; he won’t disappoint you.
Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem. It is difficult to deal with him because he deals splash damage. Imagine someone with HP and damage of a Pekka but someone who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence, and he won’t disappoint you.
Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.
Baby Dragon: Baby Dragon is a very cute character in the Clash universe but don’t just go on its cuteness as this card provides a ton of utility. The baby dragon can single-handedly wipe out many cards like the musketeer, skeleton army, any giant push, and minions or minion horde if placed in the proper position, which gives you an excellent positive elixir trade.
Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Magic Archer: The Magic Archer is a legendary card that is great at defence. The magic archer has the second longest range out of all the cards in the game clash royale.
The best part about the magic archer that is it cannot be killed by a log or an arrow, and that gives you a great opportunity to bait out a fireball from the opponent.
Graveyard: The graveyard is a legendary spell that summons skeletons in a given area. The graveyard is an amazing card to take down towers with the graveyard does require a good tank or support unit to be effective. The graveyard is best suited for aggressive style decks like the mega knight or the miner control decks.
Skeleton Dragon: The skeleton dragon are a common card that is very similar to the baby dragon in attack damage but does not have the same amount of health as the baby dragon. The skeleton dragon, when used summon 2 dragons, so use them to defend and then counter-push.
Freeze: The freeze is an epic card that just freezes everything for a short duration in the designated area. Use this to defend against big pushes of the enemy or use it to effectivity execute your attacks as you can use this to freeze the opponent’s units and tower.
Tomb Stone: Tombstone is another building card you unlock in the bone pit arena. This building is certainly one of the best building cards in the game, as it can positively trade 3 elixirs for more than that. The Tomb Stone can easily counter Giant, Hog rider, prince, mini Pekka, Valkyrie and many more cards, technically speaking, this building can counter almost every card in the game, and we highly recommend you to use it.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army, and for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right? It can easily counter almost all the giant and single damage pushes like the Giant musketeer or Giant Archer combo.
Skeleton Army is also great at killing tanks like the Pekka and the giant, so we will use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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