Best Arena 11 Decks in Clash Royale (January 2023)

Sharing is caring!

Are you looking for the best arena 11 decks for Clash Royale? Well, then, you have landed in the right place. In this article, We will tell you about the best decks that can help you easily climb out of Arena 11 in Clash Royale.

Best Arena 11 Decks in Clash Royale

Decks play a huge part when deciding the outcome of a battle in Clash Royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness. 

Arena 11 is called the Electro Valley, and the arena is unlocked at 3400 trophies right after your climb from Hog Mountain. Keep on reading as we will break down the best decks you can make and play with to get out of the Electro Valley and reach other higher arenas.

Cards Used To Create These Decks

Here we have listed all the cards that are used to create the decks:

  • Balloon
  • Valkyrie
  • Minions
  • Goblin Gang
  • Dart Goblin
  • Inferno Dragon
  • Arrows
  • Lava Hound
  • Sparky
  • Electro Wizard
  • Miner
  • Prince
  • Dark Prince
  • Electro Wizard
  • Gaint

Now, Let’s look at some of the best Decks you should use to climb out of Arena 11 Fast. 

Deck 1: Lava Loonion Deck

Lava Loon is one of the overpowered and the deck that I personally use in the game. The lava loon works exactly like the giant loon or the goblin giant loon combo. The advantage that the lava loon has over the other decks is that the lava loon is an air combo which makes it harder for the enemy to counter. You can also use different spells like the rage or the clone to get extra damage out of the lava pups and the balloon bomb.

Clash Royale Arena 11 lava loon inion

The pure defensive units of this deck are your goblin gang, dart goblin, Valkyrie and inferno dragon. This is a pushing-based deck, so if you want to play aggressively, start by deploying the lava hound behind the crown tower and wait for the elixir to build up and then push with a balloon while keeping the arrows in the backup.

Deck 2: Mega Knight Sparky Miner Control

The mega knight and the sparky are the two of the most hated and feared cards of the clash royale game, and if you put them together, that’s become a deadly combo. 

Clash Royale Arena 11 mega knigght sparky

The mega knight is a great tank, well better than Pekka as the Mega knight has splash damage and deploy damage that equals fireball. So for 7 elixirs, you get a fireball, a great tank unit with splash damage and when you add sparky in the mix, the troop that has the highest per-shot damage in the game.

The defensive cards of this deck are your dart goblin, electro wizard, inferno dragon and the goblin gang. This deck is heavily defenced focus, so make sure to spend the elixir carefully and then as soon as you get the time, go for a counter push.

Deck 3: Giant Double Prince

This deck has a very underrated combo, and that is the double prince combo. The normal prince can be considered as a semi tank that hits like a truck after the charges up; add in the dark prince, and they can counter almost any swarm or defensive ground unit. You can put in the giant, and he will protect the troops while charging into the tower as your princes push him to it quickly.

Clash Royale Arena 11 giant double prince

The defensive cards of this deck are your prince, dark prince, electro wizard, goblin gang, and inferno dragon. And you can probably tell just by looking at the deck that it is more focused on counter-pushing, so try to defend with as few casualties as possible and then push the enemy by putting a giant, prince or the dark prince in front of the support unit.

Read More:

Role Of Each Card in The Deck

Now that you have seen all the cards and our recommended decks let us talk about the possibilities and role of each card in the deck.

Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.

Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.

Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.

Balloon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him now, that becomes a different story. The most used balloon decks are the Giant loon and the Lava Loon deck.

Goblin Giant: The goblin giant is a great replacement card for the giant in the upper arenas. The goblin giant has almost the same mechanics, but he can protect himself as he carries 2 spear goblins at his back. And when he dies, he deploys the 2 spear goblins he was carrying and then they can be used to defend or attack.

Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the legendary solid card. 

The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his damage grows over time.

Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem. It is difficult to deal with him because he deals splash damage. Imagine someone with HP and damage of a Pekka but someone who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence, and he won’t disappoint you.

Dart Goblin: The dart goblin is a fast, agile unit with a very fast attack speed and very high damage. The dart goblin is a very good unit on defence as he can be used to clear swarm cards. He can also be used as a tank killer or a good support card for your tank.

Goblin Gang: A goblin gang is a group of goblin troops that also gives you a mega discount. The spear goblins and the goblins put together in a deck will cost 4 elixirs, but here in this card, you can get them for only 3 elixirs. The Goblin gang can be an excellent replacement for the skeleton army as this card is easier to level up and also offers air defence, while the skeleton army does not.

Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.

Miner: The miner is the first legendary card that can be unlocked in the Pekka playhouse. The miner does not deal much damage, but he can also be used as a semi-tank to tank for many different cards that can deal damage. The miner control decks are super meta in the lower levels, and the fact that the miner can reach anywhere on the map makes him a great card.

Sparky: The sparky has only one role in the deck, and that is to overkill, the sparky does not know how to tune it down, and that is what makes it terrifying. Use the sparky to take down towers with 3 shots, or use it in defence to break big tank pushes; it won’t leave you disappointed.

Electro Wizard: The electro wizard is a great card as he can completely shout down cards that have charge-up mechanics. Every time the electro wizard hits, it’s like a mini zap that stuns the enemy cards and rests their charge. The electro wizard can counter cards like the inferno dragon, sparky, inferno tower, and prince with ease.

Minions: Minions are an excellent air support unit as they can’t be targeted from the ground. They are great at killing tanks and supporting tank units and semi-tanks; if left unchecked, they can easily take down towers in a matter of seconds. We recommend you use minions to destroy enemy pushes and then counter-push the enemy tower with a tank or a semi tank.

We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.

Download: Clash Royale (Play Store)

Download: Clash Royale (App Store)

Leave a Comment