Are you looking for the best arena 14 decks for Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 14 in Clash Royale. So, Let’s begin,
Best Arena 14 Decks in Clash Royale
Decks play a huge part when deciding the outcome of a battle in clash royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness.
Arena 14 is called the Serenity Peak, and the arena is unlocked at 4600 trophies right after your climb from the Rascal’s Hideout. Keep on reading as we will break down the best decks you can make and play with to get out of the Serenity Peak and reach other higher arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Lava Hound
- Skeleton Army
- Inferno Dragon
- Royal Ghost
- Electro Wizard
- Battle Ram
- Mega Knight
Now, Let’s look at some of the best Decks you should use to climb out of Arena 13 Fast.
Deck 1: Lava Loon Firecracker Rage Combo
This is one of the most overpowered deck in the game. The lava loon works exactly like the giant loon or the goblin giant loon combo. The advantage that the lava loon has over the other decks is that the lava loon is an air combo which makes it harder for the enemy to counter. You can also use different spells like the rage or the clone so that you can get extra damage out of the lava pups and the balloon bomb.
The pure defensive units of this deck are your Lumber Jack, Firecracker, skeleton army and inferno dragon. This deck is pushing-based, so if you want to play aggressively, start by deploying the lava hound behind the crown tower, wait for the elixir to build up, and then push with a balloon while keeping the arrows in the backup. You can also go for counter pushes by deploying the balloon in the rage after the lumberjack dies for some great quick damage.
Deck 2: Pekka Battle Ram Bridge Spam
Do you like to see the opponent desperately try to defend and spam the crying emoji in your battles, then this deck is for you. The Pekka is a very strong unit the only thing that he lacks is speed. Well, the battle ram can be used to push Pekka quickly to the opponent’s tower, and with the zap, no one can really counter the Pekka. Meanwhile, as your opponent is desperately trying to defend on the Pekka side, you can deploy royal ghost on the other side bride and watch him chip away the tower’s HP.
The defensive cards of this deck are your skeleton army, electro wizard, and firecracker. Yes, it might look like the deck lacks in defence, but we assure you it is not the case. This deck is best when used to split push and force the opponent to split their defensive power.
Deck 3: Mega Knight Graveyard Firecracker Freeze Combo
This deck has a fairly high win rate and suits players with an aggressive play style in the game. This deck is hard to build as it requires the graveyard card, which is a legendary card, and on top of that, you also require the legendary card mega knight, which is hard to acquire. But this is one of those decks that can guarantee a win if you learn how to execute it properly.
Use the mega knight to tank for the other cards and the graveyard and drop the freeze just in time to freeze the opponent’s defensive units. At the same time, the firecracker’s insane damage will take care of the opponent’s defensive troops and swarm units.
The defensive cards of this deck are your firecracker, inferno dragon, skeleton army, and tombstone. This deck focus on aggressive plays and pushing rather than counter-pushing, so be sure to go for full combo commitments rather than playing half. You can also replace mega knight with goblin giant if you do not get him.
Role Of Each Card in The Deck
Now that you have seen all the cards and our recommended decks let us talk about the possibilities and role of each card in the deck.
Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade as it can kill goblins, minions, minion hordes, skeleton army and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Ballon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him, that becomes a different story. The most used ballon decks are the Giant loon and the Lava Loon deck.
Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorises players by being the solid legendary card.
The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his game grows over time.
Mega Knight: Mega knight is a legendary card that can deal a ton of damage, but that is not the main problem; he is difficult to deal with because he deals splash damage.
Imagine someone with HP and damage of a Pekka but who can deal damage in a fireball area; yes, that’s a mega knight for you. Use him to kill enemies on defence or tank for supporting cards on offence; he won’t disappoint you.
Graveyard: The graveyard is a legendary spell that summons skeletons in a given area. The graveyard is an amazing card to take down towers with the graveyard does require a good tank or support unit to be effective. The graveyard is best suited for aggressive style decks like the mega knight or the miner control decks.
Freeze: The freeze is an epic card that just freezes everything for a short duration in the designated area. Use this to defend against big pushes of the enemy or use it to effectivity execute your attacks as you can use this to freeze the opponent’s units and tower.
Tomb Stone: Tombstone is another building card you unlock in the bone pit arena. This building is certainly one of the best building cards in the game, as it can positively trade 3 elixirs for more than that. The Tomb Stone can easily counter Giant, Hog rider, prince, mini Pekka, Valkyrie and many more cards, technically speaking, this building can counter almost every card in the game, and we highly recommend you to use it.
Firecracker: The firecracker is an excellent defensive and support unit that can easily break big tank pushes like the giant witch, the golem witch or the prince witch combo. Her range of damage on single targets is not that great, but her multi-target damage is off the charts. In our opinion, she is a better version of a princess but just as a common card.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army and for a good reason. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right? It can easily counter almost all the giant and single damage pushes like the Giant musketeer or Giant Archer combo.
Skeleton Army is also great at killing tanks like the Pekka and the giant, so we will use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Royal Ghost: The royal ghost is a legendary card with only one job: to give your deck the versatility to spilt push on the go. The royal ghost has an invisible mechanic that makes it hard for air or ground units to notice him or attack him until he attacks.
Electro Wizard: The electro wizard is a great card as he can completely shout down cards that have charge-up mechanics. Every time the electro wizard hits, it’s like a mini zap that stuns the enemy cards and rests their charge. The electro wizard can easily counter cards like the inferno dragon, sparky, inferno tower, and prince.
Pekka: The Pekka is a monster of a card when it comes to dealing damage; unlocked at Pekka playhouse, you can surely understand how strong a card is when they have an arena named after them.
The Pekka is a great tank that gives you the fear advantage, and if you play the cards in your decks correctly and support him well, he can single-handedly take down all the opponent’s towers.
Battle Ram: One of the fastest cards in the game that had the ability to charge gives it an edge. The battle ram in the lower Elos can be used to push certain tanks faster to the opponent’s crown towers to easily bring them down. The battle ram, after hitting something or after getting broken down deploys 2 barbarians and they can be used as defensive or offensive damage.
Lumber Jack: The lumberjack is the best semi-tank and a tank killer in the game, he has the fastest attack speed of all the cards in the game and can take down tanks like a golem, giant, or goblin giant with ease. But that’s, not all, as when the lumberjack dies, he drops a rage spell, so if you consider the cost of the rage spell that is 2 elixir, then you are getting a mini-pekka like semi tank for 2 elixirs only. He is definitely one of the best legendary cards in the game in our opinion.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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I am a YouTuber, gamer, and a small community manager, and my youtube name is LightSan. I grew up playing CSGO and watching league of legends, and I got hooked up to mobile games from playing pubg mobile, mobile legends, and many fps games.