Are you looking for the best arena 3 decks for Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 3 in Clash Royale. So, Let’s begin,
Best Arena 3 Deck in Clash Royale
Decks play a huge part when deciding the outcome of a battle in Clash Royale, and so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards is not always better as they need to be balanced and should complement and cover the strengths and weaknesses of other cards.
Arena 3 is called the Barbarian Bowl, and the arena is unlocked at 600 trophies right after your climb from the Bone Pit. Keep on reading as we will break down the best decks you can make and play with to get out of the Barbarian Bowl and reach higher arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Baby Dragon
- Goblin Cage
- Tomb Stone
- Skeleton Army
- Goblin Barrel
- Mini Pekka
Deck 1: Giant Bomber Deck
The classic Giant Bomber deck certainly brings out the potential of having a cheap deck as you can easily cycle through cards. While using this deck, your strategy should be to use Bomber, Musketeer and minions on defence. When you successfully have defended against an enemy push, you can simply put a giant in front of the cards just at the bridge to create a massive push.
The ideal push in this deck would be with Bomber and Giant at the ground and minions in the air, but you can play around with the combinations and see what works best in your matchups.
You can also use the baby dragon, Bomber and giant combo if the situation calls, but make sure to out cycle the opponent’s fireball before using this combo, and we can guarantee that you can easily take down a tower.
Deck 2: Baby Dragon & Goblin Barrel Deck
This deck is very similar to the trifecta deck that we know and love. The only difference is that this deck is used mostly in lower Elo bracks. In this deck, your main tower taker is your goblin barrel, and to tank for them, we have other semi tanks that cost less than 5 elixirs.
This deck shines the most if you can use the goblin barrel in rapid succession, which you can do at the last minute of the game. Use cards like a valkyrie, musketeer, mini Pekka and baby dragon to successfully defend against the enemy push and then drop goblin barrel at the enemy tower after the opponent’s crown tower is locked on your semi tanks.
The tank killers in this deck are your skeleton army and mini Pekka, while the musketeer, baby dragon and supportive units of the deck, and should be used as chip damage cards to the opponent’s towers.
Deck 3: Giant Air Attack Deck
This deck is great against the decks that focus on airborne troops and makes use of the fact that no ground targeting unit can target the air units.
Use the Giant to draw in the incoming damage from the opponent’s crown towers and use the other airborne units to damage the tower and the opponent’s defensive units. The supporting units in this deck are your baby dragon and the minions, while the mega minion and the musketeer are your defensive units and should be used as tank killers.
Role Of Each Card in The Deck
Now that you have seen all the cards and our recommended decks, let us talk about the possibilities and role of each card in the deck.
Giant: The Giant in this deck has only one job: to tank the friendly damage dealer cards from incoming damage. The Giant is the main card of the deck, and for a good reason, the Giant only targets towers and ignores every other troop. This makes the Giant an excellent card to counter-push and pushes with.
In counter-push scenarios, you simply try to defend without losing cards, that is supposed by killing opponents mini-Pekka with goblins at the front and musketeer at the back. Now you have a free musketeer; just put a giant in front of him and keep the arrow in the backup. In push, you place a giant behind your king’s tower and try to gather up elixir to defend and put support units behind the Giant, such as musketeers or archers.
FireBall: Fireball is your backup; if your push does not go well or you are in a tight spot in the defence, you can always use the fireball to deal massive damage in a moderate area. The fireball can one-shot a lot of troops in the lower arenas, and on top of that, the fireball also is used to push back troops which can give your long-range defensive troops room to breathe.
Musketeer: The musketeer in the mentioned decks is your ace of defence and offence; the musketeer has amazing single target damage and can be used for both defence and offensive plays. Simply place musketeer behind your archer towers and use other troops like
Goblins and mini Pekka to distract the incoming push from the opponents, and the musketeer will easily chip out the opponent’s tanks.
Baby Dragon: Baby Dragon is a very cute character in the Clash universe but don’t just go on its cuteness as this card provides with a ton of utility.
The baby dragon can single-handedly wipe out many cards like the musketeer, skeleton army, minions, and any Gaint push if placed in the proper position, which gives you an excellent positive elixir trade. Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Goblin Cage: Goblin cage is the only building card in arena 1, and it’s a highly underrated card, you can place the goblin cage around the middle part of your arena, and it will easily draw in buildings targeting troops like giants.
Use them to lure giants so you can easily split the opponent’s push and then go for a counter push with the goblin that comes out of the cage.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade as it can kill goblins, minions, minion hordes, skeleton army and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Tomb Stone: Tombstone is another building card you unlock in the bone pit arena. This building is certainly one of the best building cards in the game, as it can positively trade 3 elixirs for more than that. The Tomb Stone can easily counter Giant, Hog rider, prince, mini Pekka, Valkyrie and many more cards, technically speaking, this building can counter almost every card in the game, and we highly recommend you to use it.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right?
It can easily counter almost all the Giant and single damage pushes like the Giant musketeer or Giant Archer combo. It is also great at killing tanks like the Pekka and the Giant, and so we are going to use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Mini Pekka: Just like Pekka, the mini Pekka hits like an absolute truck if it connects. The mini Pekka is fast on legs and can duel with almost every character in a 1v1 situation, and thus he is the tank killer in your deck. Use the mini Pekka to kill tanks like the Giant and then counter-push with cards like a musketeer, archers or spear goblin for some quick tower damage, and if neglected, the mini Pekka can single-handedly take down a tower.
Bomber: Now, this card is a beast when it comes to cheap splash damage units; the Bomber costs about two elixirs and can provide a ton of splash damage.
The giant bomber combo is one of the most iconic combinations, and personally, it was the deck that I used to climb all the way to Royale Arena and then switch to Giant on deck. The Bomber can easily counter any giant push and is one of the best counters to swarm units.
Goblin Barrel: This card has only one function, and that is to take out opponent towers. You can use this card in conjunction with any semi-tank or tank and easily deal a ton of damage without them even realizing it. But make sure to launch the barrel after the opponent’s crown towers are locked on your semi-tanks or tanks.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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