Are you looking for the best arena 5 decks in Clash Royale? Well, then, you have landed in the right place. In this article, we will tell you about the best decks that can help you easily climb out of Arena 5 in Clash Royale.
Best Arena 5 Decks in Clash Royale
Decks play a huge part when deciding the outcome of a battle in Clash Royale, and so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards is not always better as they need to be balanced and should complement and cover the strengths and weaknesses of other cards.
Arena 5 is called the Spell Valley, and the arena is unlocked at 1300 trophies right after your climb from the Pekka Playhouse. Keep on reading as we will break down the best decks you can make and play with to get out of the Spell Valley and reach other arenas.
Cards Used To Create These Decks
Here we have listed all the cards that are used to create the decks:
- Witch (Primary Offensive Card)
- Musketeer (Primary Defensive Card)
- Skeleton Army (Primary Defensive Card)
- Mega Minion
- Baby Dragon
- Miner (Primary Offensive Card)
- Inferno Tower
- Fire Ball (Primary Defensive Card)
- Goblin Barrel
- Fire Spirits
- Hog Rider (Primary Offensive Card)
Now, Let’s look at some of the best Decks you should use to climb out of Arena 5 Fast.
Deck 1: Giant Witch Deck
This is one of the most overpowered and one of the OG decks in the clash royale universe. The Giant and Witch revolve around the push concept rather than the counter-pushing.
When playing this deck, you should be looking for big active pushes rather than just looking for counter-pushing. Put the Giant or the witch at the farthest point on your side of the arena and let the elixir build up for a big push at last. If you can get the timing correctly giant and witch combo can single-handedly take enemy towers easily.
The defensive cards in this deck are your Valkyrie, mega minion, and the skeleton army. The musketeer should be capable enough to defend against any push the enemy throws at you.
Deck 2: Miner And Valkyrie Control Deck
Miner and valkyrie control deck has been in meta in arena 4 ever since the miner was put in the Pekka playhouse. In the control-type decks, you have to be very cautious about how you deploy your cards and how you use your elixir. Your defensive cards are the inferno tower and the musketeer, with the Valkyrie being the semi tank and swarm destroyer.
Play the miner in the beginning to tank all incoming enemy tower damage and then let the other hard hitters take over and damage the towers. This deck may require some practice to master, but it is one of the most flexible and powerful decks out there in the clash royale game.
Deck 3: Hog Rider Goblin Barrel Combo
Just like all the hog rider decks, this one is cheap and fat as well, with an average elixir cost of only 3.1 elixirs. This deck revolves around getting the hog rider to the opponent’s tower while using the goblin barrels to bait out the enemies and force them to use their defensive cards. You can use the Valkyrie in front of the hog rider as a hybrid tank, and then you can easily dish out a lot of damage to the opponent’s crown towers.
The defensive cards of this deck are the musketeer, Skeleton army, Valkyrie, and the mega minion; you can pair these cards with any of the cards and use them as a hybrid tank while using the goblin barrel to chip damage on the opponent’s crown towers.
Role Of Each Card in The Deck
Now that you have seen all the cards and our recommended decks, let us talk about the possibilities and role of each card in the deck.
Giant: The Giant in this deck has only one job: to tank the friendly damage dealer cards from incoming damage. The Giant is the main card of the deck, and for a good reason, the Giant only targets towers and ignores every other troop. This makes the Giant an excellent card to counter-push and pushes with.
In counter-push scenarios, you simply try to defend without losing cards, that is supposed by killing opponents mini-Pekka with goblins at the front and musketeer at the back. Now you have a free musketeer; just put a giant in front of him and keep the arrow in the backup. In push, you place a giant behind your king’s tower and try to gather up elixir to defend and put support units behind the Giant, such as musketeers or archers.
Musketeer: The musketeer in the mentioned decks is your ace of defence and offense; the musketeer has amazing single target damage and can be used for both defence and offensive plays. Simply place musketeer behind your archer towers and use other troops like
Goblins and mini Pekka to distract the incoming push from the opponents, and the musketeer will easily chip out the opponent’s tanks.
Baby Dragon: Baby Dragon is a very cute character in the Clash universe but don’t just go on its cuteness as this card provides with a ton of utility.
The baby dragon can single-handedly wipe out many cards like the musketeer, skeleton army, minions, and any Gaint push if placed in the proper position, which gives you an excellent positive elixir trade. Use the baby dragon behind the tank card as a support unit, and the baby dragon will make sure that the tanks are connected to the crown towers. This combination is so toxic that the opponent may have to spend all their defensive units to stop this push.
Valkyrie: Now Valkyrie is again a very strong card when compared to other cards that cost the same as the Valkyrie. The Valkyrie provides you with excellent defence and offensive potential as this card has a ton of health and a ton of AOE damage.
Valkyrie can easily take out almost every swarm ground unit; she can also counter units like barbarians, Skeleton army, single-handedly counter any ground push, and easily counter prince and mini Pekka. She should be used with the tank or any other fast-moving cards like the mini Pekka, hog rider, or the prince, and she should be deployed in front of the fast-moving cards, so the enemy won’t be able to drop swarm units to block your push.
Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.
Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army, and for good reasons. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right?
It can easily counter almost all the Giant and single damage pushes like the Giant musketeer or Giant Archer combo. It is also great at killing tanks like the Pekka and the Giant, and so we are going to use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.
Goblin Barrel: This card has only one function, and that is to take out opponent towers. You can use this card in conjunction with any semi-tank or tank and easily deal a ton of damage without them even realizing it. But make sure to launch the barrel after the opponent’s crown towers are locked on your semi-tanks or tanks.
Miner: The miner is the first legendary card that can be unlocked in the Pekka playhouse. The miner does not deal a lot of damage, but he can be used as a semi-tank to tank for a lot of different cards which can deal damage. The miner control decks are super meta in the lower levels, and the fact that the miner can reach anywhere on the map makes him a great card.
Hog Rider: The classic hog rider, he is fast, he is strong, but most importantly, he targets buildings.
The hog rider is a very fast card in the clash royale game and should be used with other fast cards like a miner, goblin barrels, or the fire spirits so that he can easily connect to the crown tower and deal damage. One of the most noticeable things is that the average elixir cost of the hog rider decks will always be very low.
Witch: The witch is a very powerful support unit in the game clash royal, put her behind a tank and protect the queen as she makes an army of skeletons for you.
The giant witch combination is a very deadly combination as the giant works as a shield while the witch, with her splash damage, can easily clear hordes of swarm units with ease. All the while, she creates an army of skeletons to support your Giant. This combination is a very deadly one, and if left unchecked they can really take down 3 of your towers.
We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below.
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