Diana is a warrior of the Lunari. In League of Legends of Wild Rift, Diana is an AP Fighter/Assassin, commonly played in mid-lane. Diana is capable of bursting down squishy enemies and creating favourable team fight situation with her ultimate. Diana is considered an A-tier pick for Mid-lane based on her abilities and playstyle.
In Wild Rift, Diana primarily deals the magic damage and is considered as an easy-to-play champion based on her abilities and play style. In this post, we will look at the Best Item Builds, Runes, and Summoners Spells for Diana, including some gameplay tips and tricks we have found especially for you, which will help to master Diana quickly.
Wild Rift Diana Guide with Item Builds, Runes, Summoners Spells
Let’s start with the Runes first,
Best Runes for Diana in Wild Rift
Name | Stats |
Conqueror |
Gain Stacks of adaptive force when hitting a champion with a separate attack or abilities. It stacks up to 5 times. When fully stacked, deals bonus adaptive damage to and champion. Per Stack: (2-6) bonus AD or (4-12) AP for 8% Fully Stacked Bonus: 10% Bonus adaptive damage to champions. |
Brutal |
AD/AP, Penetration
Gain 7 AD and 2% armor penetration, or 14 AP and 2% Magic penetration (Adaptive). |
Backbone |
AR/ MR
Gain 10 AR or 10 MR based on whichever stat you have less of. |
Hunter Genius |
CDR
Gain 2.5 Ability Haste, Unique champion takedown grants 2.5 ability haste. |
Note: You can also pick Electrocute instead of Conqueror for more burst damage.
![]()
Electrocute
Now, Let’s look at the best Summoners Spell for Diana,
Best Summoners Spell for Diana in Wild Rift
Name | Stats |
Flash |
Flash is undoubtedly the best spell for any champion you play. Flash is used to teleport your champion forward in any aimed direction. (Cooldown: 150 seconds) |
Barrier |
Gain a shield that absorbs 115-465 (based on the level) damage for 2 seconds (Cooldown: 90 Seconds). |
Note: If you are playing with Electrocute, pick Ignite instead of Barrier for more burst damage.
![]()
Ignite
Now, Let’s move on to the most important part of this guide, “Best Item Builds for Diana in Wild Rift”,
Best Item Builds for Diana in League of Legends Wild Rift
In Wild Rift, Diana AP Fighter/Assassin champion so you can build various items based on your playstyle. Let’s start with Best Item Build for Diana for Mid-lane,
1. Diana Item Build Mid-lane
![]() Rog of Ages |
![]() Nashor’s Tooth |
![]() Ionian Boots |
![]() Morellonomicon |
![]() Rabadon’s Deathcap |
![]() Void Staff |
![]() Stasis Enchant |
![]() Ward |
2. Diana Item Build vs AD/AP Assassin
![]() Nashor’s Tooth |
![]() Ionian Boots |
![]() Rabadon’s Deathcap |
![]() Stasis Enchant |
![]() Rog of Ages |
![]() Liandry’s Torment |
![]() Void Staff |
![]() Ward |
3. Diana Item Build vs Tank Champion
![]() Nashor’s Tooth |
![]() Ionian Boots |
![]() Rabadon’s Deathcap |
![]() Void Staff |
![]() Morellonomicon |
![]() Liandry’s Torment |
![]() Stasis Enchant |
![]() Ward |
Now, Let’s move on to the Diana Ability analysis with Best Attack Combos,
Wild Rift Diana Ability analysis with Best Attack Combos
Let’s start with the ability analysis first,
1. Passive Skill (MoonSilver Blade)
![]() MoonSliver Blade |
Every third attack deals 30 bonus magic damage (30 + 60% AP) in an area.
Deals 50% damage to structures. |
2. First Ability (Crescent Strike)
Crescent Strike |
Unleashes an arcing bolt of energy that deals 60 magic damage (60+70% bonus AP) and applies moonlight for 3 seconds.
Cooldown: 9.8/8.8/7.8//6.8 Cost: 55/65/75/85 Base Damage: 60/105/150/195 |
3. Second Ability (Pale Cascade)
Pale Cascade |
Creates three sphered that orbit around Diana for 5 seconds. Upon contact with enemies, the spheres detonate, dealing 25 magic damage (25 + 20% bonus AP)
Also grants a shield that absorbs 40 magic damage (40 + 40% bonus AP). If the third sphere detonates, the shield is increased by 40 (40 + 40% bonus AP). Base Damage: 25/40/55/70 Shield: 40/60/80/100 Cooldown: 13.7 Second |
4. Third Ability (Lunar Rush)
Lunar Rush |
Detonates to a point near an enemy, dealing 50 magic damage (50 + 25% bonus AP) and removing the moonlight in an area. Diana’s next 3 attacks gain a 45% attack speed for 3 seconds.
Lunar Rush’s Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy. Cooldown: 21.5/19.5/17.6/15.6 second Base Damage: 50/85/120/155 Attack Speed: 45%/60%/75%/90% |
5. Ultimate (Moonfall)
Moonfall |
Hold: Summones the moon, slowing enemies by 20% and applying Moonlight in a growing area.
Cast: Slams the moon down, spiralling enemies towards Diana and dealing 150 (150 + 35% bonus AP) to 300 magic damage (300 + 70% AP) (Scaling with the charge time). Cooldown: 78/68.3/58.5 Second Base Damage: 150/200/250 |
Best Attack Combos for Diana in Wild Rift
In Wild Rift, you can make many ability combos with Diana based on your play style and the enemy champion you are facing. The most common ability combo used by Diana mains is:
Crescent Strike (First Ability) > Pale Cascade (Second Ability) > Lunar Rush (third ability) > Basic Attacks > MoonFall (Ultimate) > Lunar Rush (third ability)
Which Diana Ability I should upgrade first in Wild Rift?
When upgrading Diana’s Ability, first upgrade the Q (Crescent strike) to the max level as it is the main source of her damage and wave clear. After that, upgrade W (Pale Cascade) to the max level for sustainability and damage. Now, upgrade the R (Lunar Rush) to the max level. The reason behind upgrading R last is pretty simple as its cooldown remains the same and it remove moonlight with it.
Note: Don’t forget to unlock and upgrade Ultimate whenever available.
Diana’s Ability Upgration Path | ||||
![]() Crescent Strike |
1 | 4 | 6 | 7 |
![]() Pale Cascade |
2 | 8 | 10 | 11 |
![]() Lunar Rush |
3 | 12 | 14 | 15 |
![]() Moonfall |
5 | 9 | 13 | – |
Wild Rift Diana Counters?
![]() Corki |
![]() Akali |
![]() Ahri |
![]() Ziggs |
![]() Zed |
Wild Rift Diana Gameplay Tips and Tricks
Diana’s Early Game Guide:
Diana’s early game is pretty weak, especially against ranged champions like Corki, Ziggs and Oriana. So in the early game, just try to last hit minions and try to avoid enemy poke as much as possible. Use your second ability (Pale Cascade) before trading with the enemy, as it will grant you a shield so you will not lose much HP while trading.
In the early game just focus on farming as much as possible and try to punish the enemy if they miss their abilities or they overextend. Once you get your ultimate try to get a kill on the enemy champion if he is in low health, otherwise gank a bot or top lane with your jungler to help your team.
Read More:
Diana’s Late-Game Guide:
When you have at least built two or three items in the Late Game, Diana gets a power spike. So, in the Late game, always try to help your team in a team fight for important objectives like Baron and Dragons.
When you are playing as Diana, generally, you would like to enter the team fight as late as possible as the cleanup crew as Diana can easily jump from one enemy to another enemy with his second and first ability.
But if your team does not have any strong engager, then you can also engage enemies with your full attack combo. Before engaging just make sure your teammates are nearby so they can follow up when you engage.
That’s all. If you have any feedback or query regarding this post, please contact us through the comment section below and follow our Facebook page to stay updated about the Wild Rift.
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A computer engineer by day, gamer by night. He grew up playing Mario and contra, and just like every other 90s kid, he got passionate about mobile gaming. He had done bachelors in computer science and played fps and MOBA games for years.