Best Arena 15 Decks in Clash Royale (April 2024)

Are you looking for the best arena 15 decks for Clash Royale? Well, then, you have landed in the right place. In this article will tell you about the best decks that can help you easily climb out of Arena 15 in Clash Royale. So, Let’s begin,

Best Arena 15 Decks in Clash Royale

Decks play a huge part when deciding the outcome of a battle in clash royale, so having a properly balanced deck will always give you an edge over your opponents. Having stronger cards are not always better as they need to be balanced and should complement and cover for tier strengths and weakness. 

Arena 15 is called the Legendary Arena, and the arena is unlocked at 5000 trophies right after your climb from the Serenity Peak. Keep on reading as we will break down the best decks you can make and play with to get out of the Legendary Arena and reach other higher Ranks.

Cards Used To Create These Decks

Here we have listed all the cards that are used to create the decks:

  • Royal Ghost
  • Zap
  • Skeleton Army
  • Electro Wizard
  • Firecrackers
  • Inferno Dragon
  • Battle Ram
  • Pekka
  • Freeze
  • Baby Dragon
  • Bowler
  • Tornado
  • Lumberjack
  • Balloon
  • Clone Spell
  • Fireball
  • Lava Hound
  • Minions

Now, Let’s look at some of the best Decks you should use to climb out of Arena 13 Fast. 

Deck 1: Pekka Battle Ram Bridge Spam

Do you like to see the opponent desperately try to defend and spam the crying emoji in your battles, then this deck is for you. The Pekka is a very strong unit the only thing that he lacks is speed. Well, the battle ram can be used to push Pekka quickly to the opponent’s tower, and with the zap, no one can really counter the Pekka. Meanwhile, as your opponent is desperately trying to defend on the Pekka side, you can deploy royal ghost on the other side bride and watch him chip away the tower’s HP.

Clash Royale Arena 15 pekka ram bridge spam

The defensive cards of this deck are your skeleton army, electro wizard, and firecracker. Yes, it might look like the deck lacks in defense, but we assure you it is not the case. This deck is best when used to split push and force the opponent to split their defensive power.

Deck 2: Loon Freeze Control

The Ballon with Freeze spell is the best control type deck in the Legendary Arena, with an outstanding win rate. The loon freeze control is a very versatile deck that has all the aspects of the battle covered. The deck works on the condition that you can get your loon to the enemy tower as quickly as possible while using the freeze to control the enemy’s defensive troops. 

Clash Royale Arena 15 loon freeze control

The bowler in this deck works as a hybrid tank support unit that can counter a lot of pushes while he can easily tank for your loon. And when you put lumberjack in the mix, you are unstoppable at the offense.

The defensive cards of this deck are your inferno dragon, Lumberjack, Bowler, baby dragon, Tornado, and log. When defending against ground units, use a bowler with a tornado to quickly end them and while facing against air units, use Tornado with a baby dragon.

Deck 3: Double Elixir Lava Clone

The clone decks are always notorious for their damaging swarm units, and the best cards to use clone on are all present in this deck. The lava hound may not seem like a threatening damage unit; try putting lumberjack and minions in the combo, which turns into a hell of a combo to deal with. 

Clash Royale Arena 15 double elixir clone

To utilize this deck to its fullest, we highly recommend you to clone minions, lava hound, and lumberjack together, as their clones can be very devastating to play against.

The defensive cards of this deck are the skeleton army, inferno dragon, minions, baby dragon, and fireball. You should focus more on phishing with this, and trust me. You will get great hits with this deck as most of the units in this deck are air troops.

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Role Of Each Card in The Decks

Now that you have seen all the cards and our recommended decks, let us talk about the possibilities and role of each card in the deck.

Lava Hound: The lava hound is a mystical beast that targets building only. The lava hound is great at tanking for the air units and is used mostly in air combos which can leave the enemy’s defence in chaos if they do not have enough air defence. Use the lava hound exactly like you would use a giant but make sure to take benefit of the lava pups.

Arrows: Now Arrows, without a doubt, is the best spell card in the game which can be used to deal decent damage and kill swarm cards with ease. The arrow is the best card to have if you are looking for a positive elixir trade, as it can kill goblins, minions, minion hordes, skeleton army, and even goblin gang. The card can clear swarms and protect your tank so that it can reach and connect to the enemy’s tower.

Ballon: A balloon is an air unit that only targets building in the game. Now the balloon might not feel much of a strong card as the card doesn’t have much hp, but once you put a tank in front of him, that becomes a different story. The most used ballon decks are the Giant loon and the Lava Loon deck.

Inferno Dragon: Rumours are that once the wizards upgraded the baby dragon with infernal technology, and now he terrorizes players by being the solid legendary card. 

The inferno dragon is nothing but a flying infernal tower, he deals damage over time, and he is great at killing tanks and towers. If ignored, he can take the tower in a blink of an eye as his game grows over time.

Freeze: The freeze is an epic card that just freezes everything for a short duration in the designated area. Use this to defend against big pushes of the enemy or use it to effectivity execute your attacks as you can use this to freeze the opponent’s units and tower.

Skeleton Army: Another great basic card and a must-have for every deck out there. Your deck must always have one swarm unit, and personally, I love the skeleton army, and for a good reason. This card provides excellent defensive power, and that too just for 3 elixirs; not bad, right? It can easily counter almost all the giant and single damage pushes like the Giant musketeer or Giant Archer combo. 

Skeleton Army is also great at killing tanks like the Pekka and the giant, so we will use it for just that, but remember to use this card wisely as any splash damage card can easily counter the Skeleton army.

Pekka: The Pekka is a monster of a card when it comes to dealing damage; unlocked at Pekka playhouse, you can surely understand how strong a card is when they have an arena named after them.

The Pekka is a great tank that gives you the fear advantage, and if you play the cards in your decks correctly and support him well, he can single-handedly take down all the opponent’s towers.

Battle Ram: One of the fastest cards in the game that had the ability to charge gives it an edge. The battle ram in the lower Elos can be used to push certain tanks faster to the opponent’s crown towers to easily bring them down. The battle ram, after hitting something or after getting broken down deploys 2 barbarians and they can be used as defensive or offensive damage.

Lumber Jack: The lumberjack is the best semi-tank and a tank killer in the game, he has the fastest attack speed of all the cards in the game and can take down tanks like a golem, giant, or goblin giant with ease. But that’s, not all, as when the lumberjack dies, he drops a rage spell, so if you consider the cost of the rage spell that is 2 elixir, then you are getting a mini-pekka like a semi tank for 2 elixirs only. He is definitely one of the best legendary cards in the game in our opinion.

Firecracker: The firecracker is an excellent defensive and support unit that can easily break big tank pushes like the giant witch, the golem witch or the prince witch combo. Her range of damage on single targets is not that great, but her multi-target damage is off the charts. In our opinion, she is a better version of a princess but just as a common card.

Royal Ghost: The royal ghost is a legendary card with only one job: to give your deck the versatility to spilt push on the go. The royal ghost has an invisible mechanic that makes it hard for air or ground units to notice him or attack him until he attacks.

Electro Wizard: The electro wizard is a great card as he can completely shout down cards that have charge-up mechanics. Every time the electro wizard hits, it’s like a mini zap that stuns the enemy cards and rests their charge. The electro wizard can easily counter cards like the inferno dragon, sparky, inferno tower, and prince.

Minions: Minions are an excellent air support unit as they can’t be targeted from the ground. They are great at killing tanks and supporting tank units and semi-tanks, and if left unchecked, they can easily take down towers in a matter of seconds. We recommend you use minions to destroy enemy pushes and then counter-push the enemy tower with a tank or a semi tank.

FireBall: Fireball is your backup; if your push does not go well or you are in a tight spot in the defence, you can always use the fireball to deal massive damage in a moderate area. The fireball can one-shot a lot of troops in the lower arena, and on top of that, the fireball also is used to push back troops which can give your long-range defensive troops room to breathe.

Clone: The clone spells do what their names suggest, and that is to clone troops in the casted area. The clones deal the same amount of damage and have all the attributes which their original units have, so if you clone a witch, the clone will also spawn skeletons. If you clone a lumberjack, the clone will also have a rage spell. The only downside of this spell is that the cloned unit will only have very low hp, so you need to be very careful when you should use the clone spell. 

Tornado: Tornado is a control spell you can use to manipulate the enemy card movements. The Tornado, when cast, pulls all the enemy troops in the given area towards the spell’s center. Use Tornado with fireball or executioner to deal massive amounts of damage to multiple enemy troops.

We hope that the information given in this article was helpful for you and that you reached your desired next arena in Clash Royale. That is all for this article; if you have questions regarding this article, feel free to comment using the comment section below. 

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