Wild Rift Magic Item Guide with Stats Explained

Wild Rift Magic Item Guide:

Magic Item: Item is generally used to increase the ability power of champions. Ability Power increases the damage and effects of skills of the champions.

Wild Rift Top Tier Magic Item Stats explained:

1. Luden’s Echo

ludens echo

Cost: 3000

Stats:

+80 ability power

+300 Max mana

+10% cooldown reduction

Effects:

Discordic echo: Moving and casting abilities builds discord. At 100 Discord Your next ability deals 100(+10% AP) bonus magic damage to your target and up to 3 enemies.

2. Morellonomicon

morellonomicon

Cost: 3000

Stats:

+70 Ability Power

+300 Max health

Effect:

Death Touch: +15 Magic penetration

Cursed: Magic damage gives grievous wound to an enemy champion for 3 seconds.

The grievous wound is a debuff that reduces all healing received by a champion by 40%.

3. Void Staff

void staff

Cost: 2800

Stats:

+70 ability Power

Effects:

Dissolve: +40% Magic penetration

4. Rabadon’s Deathcap

rabadons deathcap

Cost: 3500

Stats:

+130 Ability Power

Effects:

Overkill: increase the ability power by 40%

5. Rylal’s Crystal Scepter

rylais crystal scepter

Cost: 2700

Stats:

+70 ability power

+350 Max health

Effects:

Icy: Damaging with active abilities slows enemies by 20% for 1 second.

6. Liandry’s Torment

liandrys torment

Cost: 3150

Stats:

+90 ability power

+250 max health

Effects:

Madness: Begin in combat with an enemy generates one stack every second for the next 4 second. Deals 2% bonus damage for each stack, up to a maximum of 10%

Torment: Ability Damage deals 1% of an enemy max health as bonus damage over 3 seconds. The damage gets doubled if they are slowed or immobilized.

7. Rog of Ages

rod of ages

Cost: 2800

Stats:

+60 ability power

+300 Max mana

+250 Max health

Effects:

Eternity: Restores the mana equal to 15% of the damage taken from champions. Restores the health equal to 20% of the mana spent. The health regeneration is capped at 25 health per cast.

Veteran: Each stack provides 20 health, 10 mana and 6 ability power, stacks at the rate of 1 every 30 seconds. It stacks up to maximum 10 stacks provides 200 health, 100 mana and 60 ability power.

8. Lich Bane

lich bane

 Cost: 3050

Sats:

+80 ability power

+300 max mana

+10% cooldown reduction

Effects:

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base + 50% extra damage. (1.5 cooldown)

Bane: +5% movement speed

9. Nashor’s tooth

nashors tooth

  Cost: 3200

Stats:

+70 ability power

+50% attack speed

+20% cooldown reduction

Effects:

Bite: Attack deals 15+(15% AP) bonus magic damage.

10. Archangel’s staff

archangels staff

Cost: 2950

Stats:

+35 ability power

+500 Max mana

+20% cooldown reduction

Effects:

Awe: Grants bonus ability power equal to 1% maximum mana. Refunds 25% of the mana spent.

Mana charge: Grants a charge every 4 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +12 mana up to maximum 700 mana.

Transform into seraph’s embrace at 700 mana.

limited to 1 awe item.

11. Seraph’s embrace

seraphs embrace

Cost: 2950

Stats:

+35% ability power

+1200 Max mana

+20% Cooldown reduction

Effects:

Awe: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of the mana spent.

Lifeline: if you take damage that reduces your health under 35%, then it will consume 15% of your current mana and gives you shield of that damage amount + 150 for 2 seconds. (Cooldown: 90s)

12. Ardent Censer

ardent censer

Cost: 2600

Stats:

+250 Max health

+60 ability power

+10% Cooldown reduction

Effects:

Ardent: +5% movement speed

Censer: When you heal or shield an allied champion, both of you gain 10-30% of attack speed and your attack will deal 16-30 bonus magic damage for 6 seconds. Regen effects do not trigger censer.

13. Hextech gunblade

hextech gunblade

Cost: 3200

Stats:

+30 attack damage

+6- ability power

Effects:

Energy drain: +15% magical vamp.

Life drain: +15% physical vamp.

Hextech bolt: Hitting an enemy champion with an attack or ability shocks them for 100-200 magic damage (+30% AP) magic damage and slows them by 40% for 2 seconds.

14. Harmonic Echo

harmonic echo

Cost: 2800

Stats:

+80 ability power

+300 Max mana

+10% cooldown reduction

Effects:

Harmonic Echo: Moving and casting abilities builds harmony. At 100 harmony your next healing or shielding ability restores 70 health+ 10 ability power to your target and up to 3 nearby allied champions.

15. Athene’s Unholy Grail

athenes unholy grail

Cost: 2500

Stats:

+55 ability power

+40 magic resistance

+10% Cooldown reduction

Effects:

Blood Price: Stores 35% of premitigation damage dealt to champion as blood, capped at 110-250. Healing or shielding an ally consume all blood to heal them for an equal value.

16. Awakened Soulstealer

awakened soulstealer

Cost: 2500

Stats:

+65 ability power

+200 Max mana

+20% cooldown reduction

Effects:

Soul Charged: unique takedowns reduce the cooldown of your ultimate by 3% capping at 15% after 5 stacks.

17. Infinity Orb

infinity orb

Cost: 2850

Stats:

+65 ability power

+200 Max health

Effects:

Destiny: +5% movement speed

Balance: +15 Magic penetration

Inevitable Demise: Abilities and empowered attacks crit for 20% bonus against enemies champion below 35% health.

If you want to learn more about Wild Rift Magic Items then Watch the video linked below:

Relevant Read: 

Wild Rift Physical Item Guide with Stats Explained

Wild Rift Defense Item Guide with Stats Explained


Wild Rift Mid-tier Magic Item Stats Explained:

1. Tear of Goddess

tear of the goddess

Cost: 900

Stats:

+300 Max mana

Effects:

Awe: Grants bonus attack damage equal to 1% of max mana and refunds 15% of all mana spent.

Mana charge: Increase the Max mana by 8 after every attack or whenever mana is spent. Maximum mana is capped at 700 maximum mana. It triggers up to 3times every 12 seconds. The effect is capped at one goddess of tear at a time.

2. Aether Wisp

aether wisp

Cost: 950

Stats:

+35 Ability Power

Effects:

Wisp: +5% move speed

3. Lost chapter

lost chapter

Cost: 1050

Stats:

+30 ability power

+150 Max mana

Effects: +10% cooldown reduction

4. Fiendish Codex

fiendish

Cost: 1000

Stats:

+35 Ability power

+10% cooldown reduction

No special effects

5. Blasting wand

blasting wand

Cost: 900

Stats:

+45 ability power

No special effects

6. Needlessly Large Rod

needlessly large rod

Cost: 1300

Stats:

+65 ability power

No Special Effects

7. Haunting Guise

haunting guise

Cost: 1450

Stats:

+200 Max health

+35 ability power

Effects:

Madness: Deal 2% more damage for each second you stay in the combat against the enemy champion, capped at 10% after 5 seconds.

8. Sheen

sheen

Cost: 1100

Stats:

+300 Max mana

+10% cooldown reduction

Effects:

Spellblade: Using an ability causes the next attack used within the next 10 seconds to deal bonus physical damage equal to 200% of the base damage. (Cooldown: 1.5S)

9. Hextech Revolver

hextech revolver

Cost: 1100

Stats:

+40 ability power

Effects:

Hextech Bolt: Hitting an enemy champion with an ability or an attack shocks them for 75 magic damage. (Cooldown: 30S)

10. Oblivion Orb

oblivion orb

Cost: 1250

Stats:

+125 Max health

+25 ability power

Effects:

Death touch: +15 Magic penetration

11. Void Amethyst

void amethyst

Cost: 1200

Stats:

+25 Ability power

Effects:

Dissolve: +20% Magic penetration


Wild Rift low tier Magic item explained with stats:

1. Sapphire Crystal

sapphire crystal

Cost: 500

Stats:

+300 Max mana

No special effect

2. Amplifying Tome

amplifying tome

Cost: 500

Stats:

+25 Ability Power

No Special Effect

What is Ability Power in Wild Rift?

Ability Power increases the damage and effectiveness of skills and spell of the champion. Basically, Ability power increases the magic damage dealt.

Ability power modifiers in Wild Rift:

1. Magic penetration

Magic penetration increases the effect of abilities and spells used on enemy champion by negating the portion magic resist enemy champion have. This is very effective if the enemy champion has bought the items that provide magic resists.

2. Cooldown Reduction

Cooldown Reduction is beneficial for the champions, which deals most of their damage using their abilities. Champions can only reduce their cooldown up to 40% using the items alone.

3. Mana

Mana is a resource consumed by champion when they use their abilities. If you champion consumes too much Mana then building the items which provide extra mana can help. There are some champions in a wild rift which does not consume mana like garen, lee sin, tryndamere.

For the latest wild-rift related updates: wildrift.leagueoflegends.com

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