Wild Rift Physical Item guide:
Physical items are primarily used by a Marksman and AD Carry champions. Physical items help to increase attack damage and attack speed. So if you are playing as a jungler or AD carry then building physical items first will help you a lot in an early game.
Wild Rift Top tier Physical items stats explained:
1. Bloodthirster
Cost: 3400
Stats: +65 Attack Damage |
Effects:
Bloody: 15% Physical Vamp Bloodsworn: Physical vamp over heals you and generate the shield that absorbs 40-320 damage. The Shield will decay if you are out of combat for over 10 seconds |
2. Statikk Shiv
Cost: 2600
Stats: +25% critical Strike +35% Attack Speed |
Effects: +5% Movement Speed Shiv Lighting: Energized attack bounce up to 5 nearby enemies and can hit each critically Energized: Moving and attacking generates the energy stacks. At max stack, your next basic attack deals 50-120 bonus magic damage and activates all energized effects |
3. Blade of the ruined King
Cost: 3100
Stats: +20 Attack Damage +30% Attack Speed |
Effects: Thirst: +10% Physical Vamp Drain: Hitting a Champion with 3 attacks or abilities deals 30-100 magic damage and steals 25% of their movement speed for 3 seconds. (cooldown: 60 seconds) Ruined Strike: Attack deals a bonus physical damage equal to 6% to the enemy’s missing physical health. Deals at least 15 damage against monsters and 60 at the max level. (Max hero level) |
4. Rapid Firecannon
Cost: 2800
Stats: +25% critical rate +35% Attack Speed |
Effects: Hunter’s swiftness: +5% movement speed Drain: Hitting a champion with 3 attack or abilities deals 30-100 magic damage and steals 25% of their movement speed for 3 seconds. (cooldown: 60 seconds) |
5. Runaan’s Hurricane
Cost: 2800
Stats: +25% critical rate +45% attack speed |
Effects: Wind fury: attacks strike the nearby enemies and deals 40% damage. These strikes can hit critically and can trigger the on-hit effect. Note: Can only be purchased with the ranged champions. |
6. Youmuus’s Ghostblade
Cost: 3000
Stats:
+50 Attack Damage +10% Cooldown Reduction |
Effects: Slice: 10% Armor Penetration Momentum: Moving build momentum, grants a max 50 movement speed at 100 stack. When you attack, it will expend all momentum to deal bonus magic damage equal to the number of stacks of movement speed. Momentum decays while movement is impaired. |
7. Duskblade of draktharr
Cost: 3000
Stats: +50 Attack Damage +10% Cooldown Reduction |
Effects: Razor: +15 Armor Penetration Nightstalker: If you are unseen by an enemy champion for 1 second, your next basic attack against that champion will 20-125 physical damage and slow them down by 99% for 0.25 seconds. Buff lasts for 5 seconds, and ranged attacks do not slow down the enemy champion. |
8. Infinity Edge
Cost: 3400
Stats: +60 Attack Damage +25% Critical Rate |
Effects: Infinity: Critical Strikes deals 230% damage instead of 200% |
9. Mortal Reminder
Cost: 2650
Stats: +45 Attack Damage |
Effects: Last Whisper: +35% armor penetration Executioner’s calling: Physical damage will give grievous wound to enemy champion for 5 seconds. The grievous wound is a debuff that reduces all healing effects by 40%. |
10. Black Cleaver
Cost: 3000
Stats: +350 Max health +30 Attack Damage + 20% Cooldown Reduction |
, Sunder: Dealing physical damage to a champion reduces their Armor by 4% for 6 seconds, it can stack up to 6 times for 24% reduction. Rage: Attack grant 20 movement speed, and kill grants 60 movement speed for 2 seconds. Ranged champions gain halved values. |
11. Manamune
Cost: 2700
Stats:
+25 Attack Speed +300 Max mana +10% Cooldown reduction |
Effect:
Awe: Grants bonus attack damage equal to the 1% of the max mana. Refunds 15% of the mana spent. Mana Charge: Grants a charge every four seconds, up to 3 charges. Each basic attack hit or mana expenditure consumes a charge and grants +8 man up to a maximum of 700 mana. Limited to 1 Awe item. Transform into Muramana at +700 mana.
|
12. Muramana
Cost: 2700
Stats:
+25 Attack speed +1000 Max mana +10% cooldown reduction |
Effects: Awe: Grants bonus attack damage equal to the 1% of max mana. Refunds 15% of mana spent. Shock: A basic attack against an enemy champion consumes 3% of current mana and deals the bonus physical damage worth 6% of current mana. This effect activates when you have more than 20% of maximum mana. Limites to a 1 Awe item. |
13. Trinity Force
Cost: 3733
Stats: +200 Max health +20 Attack damage +40% attack speed +300 max mana +20% cooldown reduction |
Effects:
Fervor: +5% Movement Speed Spellblade: After using the ability the next basic attack within the next 10 seconds deals bonus physical damage equal to 200% of base damage. Rage: Attack grants 20 movement speed and kills grants 60 movement speed for 2 seconds. Ranged champions gain halved values. |
14. Maw of Malmortius
Cost: 3300
Stats:
+45 Attack Damage +35 Magic resistance +10% Cooldown Reduction |
Effects:
Lifeline: Magic damage that reduces your health to 35%, generates the shields that absorb 350 magic damage for 5 seconds. (Cooldown: 90 Seconds) Lifegrip: Triggering lifeline grants you +30 attack damage. 10% physical vamp and 10% magical Vamp until you exist the combat. |
15. Death’s Dance
Cost: 3000
Stats:
+300 Max Health +35 Attack Damage +10% cooldown reduction |
Effects: Dance: +10% physical vamp cauterize: 30% of damage taken is dealt as a bleed effect over 3 seconds. |
16. Phantom Dancer
Cost: 2800
Stats:
+25% Critical Rate +45% Attack speed |
Effects: Spectral waltz: +5% Movement Speed Lifeline: If you take the damage that reduces your health below 35%, it will generate the shield that absorbs 240-590 (Depending on the champion level) damage for 5 seconds. (Cooldown: 90 seconds ) |
17. Umbral Glaive
Cost: 2800
Stats:
+50 Attack Damage +10% Cooldown Reduction |
Effects: Sabotage: +10% Armor penetration. Blackout: When you get spotted by enemy wards or traps, this will grant you 8 seconds blackout by disabling nearby wards and traps and even expose nearby hidden wards and traps. (Cooldown: 60 seconds) |
Wild Rift Physical Item Guide:
Relevant Read:
Wild Rift Magic Item Guide With Stats explained
Wild Rift Defense item Guide With Stats Explained
Wild Rift mid-tier physical items stats explained:
1. Vampiric Scepter
Cost: 1200
Stats:
+20 Attack Damage +10% Physical vamp |
No special effects |
2. Zeal
Cost: 1300
Stats:
+10% Critical Rate +15% Attack speed |
Effects: Fervor: +5% Movement speed |
3. Kirchels Shard
Cost: 900
Stats:
+20% Attack Speed |
Effects: Energized: Moving and attacking generates energy stack. At max stack, your next attack deals 50-120 bonus magic damage and activate all energized effects. |
4. Serrated Dirk
Cost: 1000
Stats:
+20 Attack Damage |
Effects:
sharp: +10 armor penetration |
5. Recurve Bow
Cost: 900
Stats:
+30% attack speed |
No special effects |
6. B.F Sword
Cost: 1500
Stats:
+40 Attack Damage |
No special effects |
7. Cloak of Agility
Cost: 1000
Stats:
+20% Critical Rate |
No special effects |
8. Last whisper
Cost: 1300
Stats:
+15 Attack damage |
Effects:
Last Whisper: +20% armor penetration |
9. Executioner’s calling
Cost: 1000
Stats:
+20 Attack damage |
Effects: Executioner’s calling: Physical damage applies grievous wounds to enemy champions for 3 seconds. |
10. Phage
Cost: 1100
Stats:
+175 Max health +15 Attack Damage |
Effects: Rage: Attack grant 20 movement speed and kills grants 60 movement speed for 2 seconds. bonuses do not stack. The ranged champion will gain halved values. |
11. Stinger
Cost: 1200
Stats:
+30% attack speed +10% Critical damage |
No special effects |
12. Hexdrinker
Cost: 1300
Stats:
+20 Attack Damage +35 magic resistance |
Effects: Lifeline: Magic damage that drops your health to 35% or below will generate a shield that absorbs 350 magic damage for 5 seconds. (Cooldown: 90 seconds) |
13. Caulfields Warhammer
Cost: 1200
Stats:
+25 Attack Damage +10% Cooldown Reduction |
No special effects |
Wild rift low-tier physical items stats explained:
1. Long sword
![]() Cost: 500 |
Stats:
+12 Attack Damage |
2. Brawler’s Gloves
![]() Cost: 500 |
Stats:
+10 Critical Rate |
3. Dagger
![]() Cost: 500 |
Stats:
+15% Attack Speed |
What is Attack Damage in Wild Rift?
Attack Damage (AD) is a stat that indicates physical damage. If you buy items which increase your attack damage, then you can do more physical damage to your enemy champions. AD items boost the power of your basic attack and skills. Attack damage is significant for champions like marksman and fighter as they deal their most of the damage using the auto-attacks.
Attack damage really on several modifiers like,
- Armor penetration
- Attack Speed
- Attack range
- Critical Strike Damage and Critical Rate
- Physical Vamp
1. Armor penetration
Armor penetration is must to kill tanky enemy champions. Armor Penetration increases the effect of your AD-based skills or attack as it negates a portion of the target’s armor and deals damage. This modifier is extremely effective against the n champion who protect their health bar inside the armor.
2. Attack Speed
Attack speed is one of the great and must have a modifier as you can take down enemy champion easily with extra attack speed. The champions that rely on their auto-attack for their primary source damage like marksman and fighter should build the items that increase the attack speed.
3. Attack Range
Attack Range is a distance how long you can hit an enemy champion. This stats is beneficial for Champion which already have long-range auto attacks so that they can deal with damage for the safe distance.
4. Critical Strike Damage and Critical Rate
Critical Strike Damage and Critical rate are significant for the champions which use auto-attacks as their primary source of damage. Every Champion in the wild rift starts with the 0 critical strike rate unless they buy the item for that. Critical Strike deals more damage compared to the base damage.
5. Physical vamp
Physical vamp- is most commonly known as Lifesteal. It allows you to restore the health based on the attack damage you dealt on the enemy champion. Physical vamp only works with auto-attacks and the skills that provide the on-hit effect.
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