In Wild Rift, Nunu and Willump is a warden champion commonly played in a Jungle. The Nunu has a very versatile kit. He uses his abilities and auto-attacks to clear jungle camps, ganks lanes and secure objectives. Nunu and Willump primary deals magic damage with her attack and abilities and has lots of crowd control in their kit.
In Wild Rift, Nunu is considered as an “Easy to Play” champion based on their abilities and playstyle. In this guide, we will look at the Best Item Builds, Runes, Summoner spells and Ability analysis for Nunu and Williump, including some tips and tricks we have found, especially for your master Nunu more quickly.
Wild Rift Nunu and Willump Guide with Item Builds, Runes and Summoner spells
In Wild Rift, Nunu is considered as an “S-tier” pick as a Jungler. Let’s begin the guide by looking at the best runes for Nunu,
Best Runes for Nunu in Wild Rift
![]() Aftershock |
![]() Brutal |
![]() Bone Plating |
![]() Pathfinder |
Aftershock:
After immobilizing the enemy champion, you gain defence and later deals a burst of magic damage around you.
Defences: 35 AR + 60% bonus armor and 35 MR + 60% bonus magic resistance for 2.5 second
Damage: (12-110) based on your level + 3% max health, magic damage
Cooldown: 20 Seconds
Brutal:
Gain 7 AD and 2% armor penetration, or 14 AP and 2% Magic penetration (Adaptive).
Bone Plating:
After taking damage from a champion, the next 3 champions abilities or attack against you within a 1.5 Second deal 30-60 (based on the level) less damage.
Cooldown: 45 Seconds.
Pathfinder:
Gain 9% movement speed in brush, jungle, and river when out of combat.
Now, let’s look at the Summoner Spells for Nunu and Willump,
Best Summoner spells for Nunu and Willump
![]() Smite |
![]() Flash |
Flash:
Flash is undoubtedly the best spell for any champion you play. Flash is used to teleport your champion forward for any aimed direction. (Cooldown: 150 seconds)
Smite:
Smite deals 400-1000 damage to monsters, including epic monsters and minions. When you smite a monster, it will restore 70(+10% of maximum Health).
After four smite hits, smite can be upgraded to the chilling smite and challenging smite. After upgrading, you can use smite on enemy champion also.
Hunting License: Earns 20% more experiences from the monsters.
Now, Let’s start with the most important part of this guide, “Best Item Builds for Nunu and Willump”,
Best Item Builds for Nunu and Willump in Wild Rift
In Wild Rift, you can build various items with Nunu and Willump based on the enemy champion you are facing and your playstyle.
1. Nunu and Willump Item Build
![]() Sunfire Aegis |
![]() Steel Plated Boots |
![]() Dead Man’s Plate |
![]() Thornmail |
![]() Spirit Visage |
![]() Force of Nature |
Boots Upgrade:
![]() Steel Plated Boots |
![]() Steel-plated Stoneplate |
Core Items:
![]() Sunfire Aegis |
![]() Dead Man’s Plate |
![]() Thornmail |
Sunfire Aegis:
Sunfire Aegis provides +500 max health and +15 ability haste.
Immolate: Deals 16-25 magic damage + 0.8% bonus health per second to nearby enemies. Damaging champion or epic monster with immolate increases its damage by 8% for 5 seconds. stacking up to 6 times.
Flametouch: At max Immolate stacks, attack burn enemies around you for immolate’s damage over 3 seconds.
Immolates: Deals 125% damage to minions and monsters.
Dead Man’s Plate:
Dead Man’s Plate provides +50 armor and +250 max health.
Momentum: Moving builds momentum and grants a max 50 movement speed at 100 stacks. Attacks expend all momentum to deal bonus magic damage equal to the number of stacks. Momentum decays when movement is impaired.
Crushing Blow: Melee attacks that expend the momentum also slows the enemies by 50% for 1 second.
Thornmail:
Thornmail provides +75 Armor and +200 Max health.
Throns: When struck by an attack, deal 25 magic damage + 10% armor to the attacker and inflict 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champion also inflicts 60% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of healing and regeneration effects.
2. Nunu and Willump Item Build (Mage)
![]() Infinity Orb |
![]() Ionian Boots of Lucidity |
![]() Rabadon’s Deathcap |
![]() Rylai’s Crystal Scepter |
![]() Morellomicon |
![]() Void Staff |
Boots Upgrade:
![]() Ionian Boots of Lucidity |
![]() Ionian Stasis |
Core Item:
![]() Infinity Orb |
![]() Rabadon’s Deathcap |
![]() Rylai’s Crystal Scepter |
Now, Let’s start with Nunu and Willump’s Ability analysis with Attack Combos,
Wild Rift Nunu and Willump Ability analysis with Attack Combos
Let’s begin with the ability analysis first, as it will help us understand Nunu’s ability in-depth so we can create better attack combos using his abilities.
Wild Rift Nunu and Willump’s Ability analysis
1. Call of the Freljord (Passive)
Nunu gains 30% Attack speed and 10% Movement speed for 4 seconds upon damaging an enemy champion, large monster or structure.
A nearby allied champion with the fasted Attack speed gains half of this bonus.
2. Consume (First Ability)
Takes a bite out of the enemy, dealing 55 magic damage (55 + 50% AP) and healing for 60 (60 + 60% AP). The healing is increased by 50% when Nunu and Willump are below 50% maximum health.
Delas 350 true damage against minions and monsters instead.
Base Damage: 55/110/165/220 |
True Damage: 350/560/770/980 |
Heal: 60/100/140/180 |
Cooldown: 11/10/9/8 Seconds |
Mana Cost: 60 |
3. Biggest Snowball Ever (Second Ability)
Willump begins rolling a snowball that increases in size and speed over 12 seconds. The snowball explodes upon colliding with the enemy champion, large monsters or terrain, dealing 35-175 magic damage (35+30% AP – 175 + 150% AP) to enemies and knocking them airborne for 0.5-1.25 seconds, increasing with the size of the snowball.
Min-Damage: 35/48/61/74 |
Max-Damage: 175/240/305/370 |
Mana Cost: 55/60/65/70 |
Cooldown: 12 Seconds |
4. Snowball Barrage (Third Ability)
Channels for up to 2.5 seconds, throwing snowball that deal 7 magic damage (7 + 3% AP) and slow by 20% for 5 seconds.
When the channel ends, Willump deals magic damage equal to 3%-15% of the enemies max health (3 + 0.8% AP – 15 + 4% AP) and roots them for 0.5 -1.5 seconds. Damage and root duration scale with the number of snowballs hits on the target.
Deals max 150 damage vs monsters.
Base Damage: 7/10/13/16 |
Max Damage: 150/200/250/300 |
Mana Cost: 55/60/65/70 |
Cooldown: 55 Seconds |
5. Absolute Zero (Ultimate)
Nunu and Willump gain a shield that absorbs 65 damage (65 + 150% AP + 30% bonus health) and begins channelling for up 3 seconds. Nearby enemies are slowed by 50%, increasing to 95% over the duration.
When the channel ends, nearby enemies take 125-625 magic damage (125 + 50% AP – 625+250% AP), increased with channel duration.
Min. Damage: 125/190/225 |
Max. Damage: 625/950/1275 |
HP: 30/40/50 |
Shield: 65/75/85 |
Cooldown: 90/80/70 |
Mana Cost: 100 |
Now, Let’s look at the “Which Nunu’a ability you should upgrade first?”
Wild Rift Nunu and Willump Ability Upgradation Path
When playing as a Nunu and Willump first unlock all three basic abilities. After start upgrading your Q to max level, followed by your E and W. Don’t forget to unlock and upgrade your ultimate whenever available.
Wild Rift Nunu and Willump Ability Upgradation Path | ||||
![]() |
1 | 4 | 6 | 7 |
![]() |
3 | 12 | 14 | 15 |
![]() |
2 | 8 | 10 | 11 |
![]() |
5 | 9 | 13 | – |
Note: Q= first ability, W=second ability, E= Third Ability, R= Ultimate
Now, Let’s look at the “Best attack combos for Nunu and Willump”,
Best Attack combos for Nunu and Willump in Wild Rift
In Wild Rift, you can create various attack combos with Nunu and Willump based on the enemy champion you are facing and your playstyle. Let’s look at some amazing attack combos used by Nunu’s mains,
Combo 1 (Ultimate):
W > E > AA > Q> AA > R > AA
Combo 2 (Ultimate):
W > E > AA > Q > AA
Now, Let’s look at the “Nunu and Willump’s Counters”,
Wild Rift Nunu and Willump Counters
![]() Wukong |
![]() Xin-Zhao |
![]() Dr Mundo |
![]() Tryndamere |
Wild Rift Nunu Willump Gameplay Tips and Tricks
Early game:
Nunu and Willump’s early game is pretty weak in the wild rift as almost every other jungler like Lee Sin, Olaf, Rengar out damage him. So, in the early game, focus on farming and try to get your first item before the first dragon fight.
Nunu and Willump are very good at ganking lanes, so always keep your eye on your sidelines and look for opportunities to gank and help your team to secure sweet kills in the early game.
Mid to Late game:
Mid is the time where Nunu and Willump become super strong once they get their core items. In the Mid to late game, always try to catch enemy jungle or ADC with your team before the objective fights.
Nunu’s ultimate is super useful in the team fight, so always try to save it for important objective fights.
Wild Rift Other Champions Guide:
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For the latest Wild Rift updates, visit: wildrift.leagueoflegends.com

A computer engineer by day, gamer by night. He grew up playing Mario and contra, and just like every other 90s kid, he got passionate about mobile gaming. He had done bachelors in computer science and played fps and MOBA games for years.