Wild Rift Runes Guide with Stats Explained

In League of Legends Wild Rift, players have to select four runes before the match. These Runes provide different abilities like health regen, increased AD and AP, Mana regen, Increased AR and MR, movement speed, etc.

Wild Rift Runes Guide with Stats

Types of Runes in Wild Rift:

There are two types of Runes in Wild Rift,

1. Keystone: The first Rune on the Rune selection Page is Called Keystone Rune. The player can only select one Keystone Rune for the match. It is recommended to select Keystone based on your Champion and your playstyle as the Keystone rune is the most powerful, and it can affect your gameplay immensely.

2. Minor: The following Runes after the Keystone runes on the Rune selection page are called minor runes. These runes are also essential, but you can do some experiment with these runes as these Runes does not affect your gameplay as much the Keystone does. There are three types of Minor Runes in Wild Rift Domination, Resolve and Inspiration. You can select one Rune from each of them. 

Now, Let’s start with the Keystones runes, 

Wild Rift Keystone Runes with Stats and Tier list

Name Stats

Conqueror

Gain Stacks of adaptive force when hitting a champion with a separate attack or abilities. It stacks up to 5 times. When fully stacked, deals bonus adaptive damage to and champion.

Per Stack: (2-6) bonus AD or (4-12) AP for 8%

Fully Stacked Bonus: 10% Bonus adaptive damage to champions.

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus damage (adaptive).

damage: (30-184) based on level + 40% AD + 25% AP

Cooldown: 25 Seconds

Fleet Footwork

Moving, attacking and casting builds an energy stack. At full-stack, your next attack heals you and grants increased movement speed.

Heal: (1-2) based on level + 3% bonus AD + 4% AP

Movement Speed bonus: 5% for 6 seconds.

On ranged champions, heals for (7%) when attacking minions.

Font of Life

Impairing the enemy champion marks them, Allies who attacks the marked champions heal based on your max health.

Heal: equal to 2% of max health in 2 seconds.

Mark Duration: 4 seconds

Grasp of the Undying

Every 4 seconds in the combat, your next attack on a champion will be enhanced based on your max health.

Heal: 2% of your Max health.

Permanently increases your health by 5.

Bonus Damage: 4% of your Max Health, magic damage on ranged champion reduces the effect by 40%.

Aery

Your attack and abilities send arey to target. Damaging them or shielding allies.

Damage: (10-60) based on your level + 20% AD + 10% AP

Shield: (20-120) based on your level + 40% AD + 20% AP

Arey cannot be sent again until it returns to you.

Kleptomancy

After using an ability, your next ability hit on a champion will give you a random item effect.

Cooldown: 25s

Aftershock

After immobilizing the enemy champion, you gain defence and later deals a burst of magic damage around you.

Defences: 35 AR + 60% bonus armor and 35 MR + 60% bonus magic resistance for 2.5 second

Damage: (12-110) based on your level + 3% max health, magic damage

Cooldown: 20 Seconds

Wild Rift Physical Item Guide, pick the perfect item for your champion based on item stats and effects. 

Wild Rift Minor Runes with Stats and Tier list

There are three types of minor runes in the Wild Rift, 

1. Domination Runes stats and Tier List 

Name Stats

Brutal

AD/AP, Penetration

Gain 7 AD and 2% armor penetration, or 14 AP and 2% Magic penetration (Adaptive). 

Gathering Storm

Increasing AD/ AP

Every 2 min gain 2 AD or 4 AP (Adaptive).

Hunter Vampirism

AD/ AP, Vamp

Gain 2% physical vamp or 2% magic vamp. Unique champion takedowns grant 2 AD with 1% physical vamp or 4 AP with 1% magic vamp (Adaptive).

Triumph

Execute, Heal

Champions takedown restores 10% missing health, Deals 3% more damage to enemies below 35% health. 

Weakness

Control, Bonus Damage 

Impairing the movement of the enemy champions makes them take 5% more damage in the following 5 seconds.

Champion

High Risk, High Damage

Gain 10% Damage against champions. Lose 5% each time you die until bonus damage disappears. 

Wild Rift Magic Item Guide, pick the perfect item for your champion based on item stats and effects. 

2. Resolve Runes stats and Tier List 

Name Stats

Hunter Titan

Health, Tenacity

Gain 20 max health, unique champion takedown grants 20 max health and 4% tenacity. 

Regeneration

Restore HP/ Manna

Every 3 seconds restores 3% max health or mana based on whichever percentage is lower. 

Loyalty

Shared Bonus AR/ MR

You gain 2 AR and 5 MR. Your closed ally champion gains 5 AR and 2 MR. 

Spirit Walker

Health, Slow resist 

Gain 50 max health and 20% slow resistance.

Backbone

AR/ MR

Gain 10 AR or 10 MR based on whichever stat you have less of.

Conditioning

Delayed AR/ MR

Gain 8 bonus AR and MR after 5 minutes of game time.

Wild Rift Defence Item Guide, pick the perfect item for your champion based on item stats and effects. 

3. Inspiration Runes stats and Tier List 

Name Stats

Hunter Genius

CDR

Gain 2.5 Ability Haste, Unique champion takedown grants 2.5 ability haste.

Pathfinder

Mobility

Gain 8% movement speed in brush, jungle, and river when out of combat.

Mastermind

Objective, Gold

Deal 10% true damage to epic monsters and turrets. Earn an extra 100 gold and 500 XP upon taking or assisting in taking these objectives.

Sweet Tooth

Honey fruit, Gold

Increases honey fruit healing by 25. Each fruit also provides 20 gold.

Pack Hunter

Mobility, Team Gold

While near an ally champion gain 2% movement speed. For each unique ally, you participate in takedown with you gain 50 gold and ally gain 50 gold. 

Manaflow band

Mana

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

For the latest wild-rift related updates: wildrift.leagueoflegends.com

Leave a Comment